The art of game design is a subtle, delicate craft that requires expertise, dedication and ingenuity to truly master. It's a skill that also goes largely uncelebrated, considering that the best game design is often unnoticeable when properly implemented.

Sequelitis, a new YouTube series from Awesome Series creator/animator Egoraptor, takes a hilarious look at the philosophy behind game design by comparing an original title to one of its sequels. The latest episode (above) takes a look at the differences between Castlevania and Super Castlevania IV, and how changing the whip and jumping mechanics fundamentally altered the game's structural underpinnings. It's a fascinating and remarkably entertaining way to learn about game design, so be sure and check out the first two episodes when you're done here. Egoraptor's Sequelitis analyses Super Castlevania IV originally appeared on Joystiq on Sun, 29 Jan 2012 12:00:00 EST. Please see our terms for use of feeds.

Permalink | Email this | Comments

More...