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Thread: Is Keith Courage the worst pack in game ever?!

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    Strawberry (Level 2) starsoldier1's Avatar
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    Default Is Keith Courage the worst pack in game ever?!

    Now I love the Turbografx-16 plus the Japanese edition PC engine was huge over there but I wonder what happened? Despite the cult following, in the end the system got beaten up pretty bad by Nintendo and Sega. Maybe packing in the original TG with the rather average Keith Courage was not the best decision but then I see some fans of the game. Is it really that bad of a title or was it one of the driving factors that killed the momentum of the Turbografx-16 in the first place?

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    Peach (Level 3) fluid_matrix's Avatar
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    While I actually enjoyed the game myself, (just played it through on my PSP a month ago or so) a pack in such as Bonk might have been more beneficial.

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    Obviously Keith Courage was no Mario or Sonic, but I recall the game fondly, even playing it on occasion. The love for the game might be associative, but whatever. Long live the Turbografx-16 and Keith Courage!!!

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    Peach (Level 3)
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    I actually liked Keith Courage.

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    That was easily my favorite of the 40+ games I had back then. But that is probably the buggiest game I've ever played.

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    Pretzel (Level 4) Polygon's Avatar
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    I never played Keith Courage but I can tell you that wasn't a deciding factor in the short life of the TG-16.

    It had poor marketing and there wasn't a lot of advertising for the system. They tried the same marketing campaign that worked in Japan which didn't work here as we all aren't packed into metropolitan areas. It sold well in large cities, but wasn't well known outside those markets. It didn't have a lot of support from developers. Which could have something to do with the fact that it was beaten to market by the Genesis and also because of Nintendo and their business practices. If you look to the Japanese market you'll see that the PC Engine beat the Genesis to market by one year. That gave them time to solidify a user base and get developers on board. There were also developers who weren't allowed to develop for the TG-16 due to agreements with Nintendo, such as Konami. It's apparent by the abundance of good PC Engine games that we never saw here. There was only one controller port and you had to get an add on to do two. It was odd looking. The add on CD attachment and attachments just don't work. Just ask Sega. On top of that the CD attachment was hard to find and released at $400 which was way too much. The lack of a solid mascot was also a real problem.

    Oh, and it wasn't even a true 16-bit console.

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    Play me a Newfie jig! markusman64ds's Avatar
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    Click image for larger version. 

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    Nuff said.

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    Key (Level 9) chrisbid's Avatar
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    super breakout for the 5200
    pole position ii for the 7800
    hang on/safari hunt for the master system
    altered beast for the genesis
    gyromite for the nes
    poker and blackjack for the intellivision
    speedway/spinout/cryptologic for the odyssey 2
    cybermorph - jaguar
    sol feace - sega cd


    just a few on par or worse than keith courage

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    Quote Originally Posted by chrisbid View Post
    super breakout for the 5200
    pole position ii for the 7800
    hang on/safari hunt for the master system
    altered beast for the genesis
    gyromite for the nes
    poker and blackjack for the intellivision
    speedway/spinout/cryptologic for the odyssey 2
    cybermorph - jaguar
    sol feace - sega cd


    just a few on par or worse than keith courage
    It is crazy to remember that the NES didn't originally come with Super Mario Bros.

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    Quote Originally Posted by chrisbid View Post
    super breakout for the 5200
    pole position ii for the 7800
    hang on/safari hunt for the master system
    altered beast for the genesis
    gyromite for the nes
    poker and blackjack for the intellivision
    speedway/spinout/cryptologic for the odyssey 2
    cybermorph - jaguar
    sol feace - sega cd


    just a few on par or worse than keith courage


    I actually think Sol-Feace is a good game, but yeah Keith Courage wipes the floor with Altered Beast. KC is a well made action game with fairly deep gameplay. Altered Beast, imo, is a trick designed by Sega to get you to put your money in the machine repeatedly. It looks nice, but it's almost unplayable.

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    Quote Originally Posted by Graham Mitchell View Post
    I actually think Sol-Feace is a good game, but yeah Keith Courage wipes the floor with Altered Beast. KC is a well made action game with fairly deep gameplay. Altered Beast, imo, is a trick designed by Sega to get you to put your money in the machine repeatedly. It looks nice, but it's almost unplayable.
    I liked Altered Beast, then again I also liked Sonic 2006 when I was younger.

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    Quote Originally Posted by Polygon View Post
    I never played Keith Courage but I can tell you that wasn't a deciding factor in the short life of the TG-16.

    It had poor marketing and there wasn't a lot of advertising for the system. They tried the same marketing campaign that worked in Japan which didn't work here as we all aren't packed into metropolitan areas. It sold well in large cities, but wasn't well known outside those markets. It didn't have a lot of support from developers. Which could have something to do with the fact that it was beaten to market by the Genesis and also because of Nintendo and their business practices. If you look to the Japanese market you'll see that the PC Engine beat the Genesis to market by one year. That gave them time to solidify a user base and get developers on board. There were also developers who weren't allowed to develop for the TG-16 due to agreements with Nintendo, such as Konami. It's apparent by the abundance of good PC Engine games that we never saw here. There was only one controller port and you had to get an add on to do two. It was odd looking. The add on CD attachment and attachments just don't work. Just ask Sega. On top of that the CD attachment was hard to find and released at $400 which was way too much. The lack of a solid mascot was also a real problem.

    Oh, and it wasn't even a true 16-bit console.
    Well, it worked in Japan. There was a big push/transition from hucard to CD and NEC replaced the Duo as THEE replacement/main system for the PC-Engine. The CD addon was released at $400 in the US (some stores had it for $350), it quickly dropped to $350 and then $300. It was the lack of software that really hurt it. The SegaCD in the US sold something like 2million units total. That's pretty damn good for a pricey addon with very few must have titles. The CD addon unit for the US TG16 might look kind of funny/odd now, but back then (because I had one) - the tech made it the coolest thing ever. I never had one friend that made statements about it being odd or funny looking. It was more like "wow, CD games! Badass!".
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    Quote Originally Posted by Polygon View Post
    Oh, and it wasn't even a true 16-bit console.
    Don't even get me started on this non-sequitur, heh.

    Keith Courage was definitely not the worst pack-in game ever. It had its faults, sure, most games do... but at least it was fun. The Genesis had the worst pack-in of that generation... Altered Beast. Yeah, the original game was pretty bad to begin with, though it had some interesting concepts... just very poor execution. The Genesis version just made it worse. But then, the PCE versions were even worse. Sonic was a way better pack-in for the Genesis, just as Bonk was a way better pack-in for the TG16. The Sega CD unit came with Sewer Shark where I worked (Saturday Matinee), and that game was really, really bad. When I bought my Playstation 2, I got a combo pack which included the ethernet adapter and one game, which was this completely horrible ATV game. I think I played it for two minutes before putting it back in its case and throwing in Smackdown 4 (the real reason I bought the PS2 in the first place). Sold the crappy pack-in two days later at the local Gamestop.

    I don't think Nintendo really ever put out a terrible pack-in... Gyromite wasn't quite as bad as some of the other bomb pack-ins, but definitely not a high point in their history. The Atari 2600 coming with Combat was a slightly better pack-in.

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    Pretzel (Level 4) Polygon's Avatar
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    Quote Originally Posted by tomaitheous View Post
    Well, it worked in Japan. There was a big push/transition from hucard to CD and NEC replaced the Duo as THEE replacement/main system for the PC-Engine. The CD addon was released at $400 in the US (some stores had it for $350), it quickly dropped to $350 and then $300. It was the lack of software that really hurt it. The SegaCD in the US sold something like 2million units total. That's pretty damn good for a pricey addon with very few must have titles. The CD addon unit for the US TG16 might look kind of funny/odd now, but back then (because I had one) - the tech made it the coolest thing ever. I never had one friend that made statements about it being odd or funny looking. It was more like "wow, CD games! Badass!".
    I didn't argue that it didn't work in Japan. I said it didn't work here, and despite your argument it didn't work in the U.S. So my point still stands.

    Quote Originally Posted by Eponasoft View Post
    Don't even get me started on this non-sequitur, heh.
    Well sure, it was superior is some aspects but it lacked in others.

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    Quote Originally Posted by Polygon View Post
    Well sure, it was superior is some aspects but it lacked in others.
    Well, this in particular was true, and is true, of all competing consoles. The three from the 16 bit era each had their respective strengths and weaknesses; the bit-ness had very little to do with it. Even the big dogs of the current gen differ in various ways, with their own strengths and weaknesses.

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    Strawberry (Level 2) ccovell's Avatar
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    I also had a lot more fun with Keith Courage on the TG than...

    California Games on the Lynx
    Mario's Tennis on the Virtual Boy
    The whole WonderSwan library...

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    I might be in the minority here, but I liked Altered Beast, Hang-On and Safari Hunt and Sol-Feace all more than I did Keith Courage in Alpha Zones.

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    You guys really didn't do your homework on this one.


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    Quote Originally Posted by davidbrit2 View Post
    You guys really didn't do your homework on this one.


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    Quote Originally Posted by davidbrit2 View Post
    You guys really didn't do your homework on this one.

    We have a winner. Lights Out was pretty bad as well.

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