http://cgi.ebay.co.uk/ws/eBayISAPI.d...T#ht_850wt_959
any SNES experts see this on the bay? predictions?
http://cgi.ebay.co.uk/ws/eBayISAPI.d...T#ht_850wt_959
any SNES experts see this on the bay? predictions?
Xbox Live Tag - GunstarHeroUK
That SCREAMS repro or pirate to me. Especially because of that stupid looking label.
I am not an expert, but that's what my gut is telling me. Or maybe it was the hot sauce I had during breakfast.
Couple quick thoughts:
1. PowerPak FTW
2. The Shadow sucks
3. BS Out of Bounds Golf -- now that's an unreleased gem worth playing
Totally a repro, gamereproductions.com has been making this one for a while now. Also, look at how crappy the sticker looks, it's just a screenshot with some text over it. They didn't even try.
Ready to print game covers and cart labels: http://www.mediafire.com/?5gm45wyxr3xvv
I'd have to say that is a reproduction, no way anyone would make a label like that for a prototype during the SNES era. Or at least I have never seen anyone use a colour image of the gameplay on the label like that. The Shadow is an unreleased game, but it was leaked years ago. I have been unable to find the source, though.
<Evan_G> i keep my games in an inaccessable crate where i can't play them
I like how the stickers over the edges of the cart give him an incentive to not try and open it and show pictures of the PCB. At least they outright say they don't know if it's a pirate, proto, or repro.
It is not a reproduction. It is a South American Pirate. I have owned Final Fight, Spiderman the Lethal Foes, and The Shadow (with different label art). These are made by the same company. There is a warning label molded into the actual cart plastic or no warning there at all, and the slots are factory (or basement) molded, not cut into the SFC style cartridge case. I suggest everyone stays away as these carts have severe problems with freezing and crashing during any moment of the game. Definitely get a reproduction made with a nice label if you want this game, and it be guaranteed to work. Especially if this auction goes for more than 20 dollars....
Last edited by Parodius Duh!; 02-28-2012 at 03:37 PM.
My Feedback thread: http://www.digitpress.com/forum/showthread.php?t=144938
I've always struggled to understand the distinction between a pirate and a reproduction, except that a reproduction requires the sacrifice of another game to be made.
<Evan_G> i keep my games in an inaccessable crate where i can't play them
Sure, it's a bit of a grey area as the copyright holder isn't seeing a penny from their sale but I think the differences between them are real and reasonable. One is the work of a hobbyist (repro) and one is the work of a larger scale manufacturer (pirate), special order vs. mass production. Add in that reproductions typically refer to unreleased games or games without an official localization, consider that they're being assembled and sold well after the retail life of the console and you have established them as a different creature than a pirate.
also most repros done by hand by a single guy, you can tell easily....tons of wiring, soldering, etc....
a mass produced pirate almost looks exact to what a factory produced board from nintendo would look like, nice and clean with only the chips socketed in, no wires going from here to there, no soldering, etc...All pirates are mass produced in a factory, just like official carts. The one major difference is in recent years the pirates have stopped using actual rom chips for the cheaper and much more faultier, glob-top method.
My Feedback thread: http://www.digitpress.com/forum/showthread.php?t=144938
I partially agree with that, to be making a business from the production and sale of large quantities of repros is a step towards a "piracy!" label being slapped on the operation but we're still talking mainly unreleased/fan translated/prototype stuff here. A repro of Star Fox 2 sold privately vs. a pirate of Super Mario Advance 4 that the buyer may not have realized was a fraud, there's a big difference here as far as the timeliness and lost sales opportunities for the copyright holder(s).
Hi folks well I'm from South America, Argentina, here in the 90's, piracy was great, I remember that had original SNES games, as well as pirates, many.
that cartridge is treated much like a pirate game or as we named Superfamiclone, there appears a reproduction, especially the label and the back of the cartridge, it is visible that is pirated, it's rare to see that game, here in my country, see pirated games like Street Fighter V SNES or those cartridges 8 in 1, is normal.
But if we look at the difference of a pirate to a reproduction cartridge, there are differences, a repro is a craft, which assimilates to be original, a pirate game, it's obvious that is pirated.
What I'm trying to illustrate is that not all instances of piracy, at least as they relate to video gaming, are equally damaging to the IP owner and not every case needs to be lumped together. Has anyone with any legitimate claim to The Shadow for SNES (Ocean, Universal, the estate of Walter B. Gibson, etc.) ever seen a dime from the game since its planned release in 1994? It hasn't found and will probably never find its way to retail and, if not for the highly unlikely event that the game materializes as a purchasable download on VC/XBLA/PSN/etc., the profit bearing potential of the project will forever go unrealized. The same could be said for any number of unreleased games.
The owner of the IP is obviously entitled to clear rights as to how their property be used, with enforceable (and ludicrously dire) legal consequences for transgressors. I would argue, however, that this is a pointless level of protection for a game like The Shadow that never has, and predictably never will, be a source of revenue for anyone that actually holds title to it in the markets it was intended for sale. This is a similar situation for all unreleased and largely unmarketable prototypes. This is a separate situation than pirate GBA carts posing as the real deal on eBay. All are acts of piracy but their impacts are different, just because it is definable as piracy does not make it evil.
That's a complicated situation where fan translators and their deliberately profitless contributions to an IP for the sake of the gaming community are being taken advantage of -- it corrupts the good intentions of the translator when a physical copy is sold at a handsome profit. Even so, I don't think the fan translator has any real protection here and little is different about the situation for the actual IP owner.
It's worth considering that adamant protectors of copyright would argue that modifying a game's code to include altered text or a new translation is itself infringement. The fan translator is subsequently unable to lay any claim to their work, apart from a "c'mon, don't be a dick" request, when the IP is further abused by the sale of a pirate or repro. This makes for an interesting piracy scenario now that there is a third party involved in the transaction, the volunteer individual or group who has made a charitable addition to the game in the form of an illegal translation. The inclusion of the fan translation into the game has arguably, and perhaps inadvertantly, created a market for the reproduction cart.
We're on the cusp of a Super NES flash cart that can play EVERY SINGLE GAME KNOWN FOR THE SYSTEM. Justifying reproductions for the Super NES at this point is complete and utter stupidity.