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Thread: Next-gen Game Controllers Tug At Thumb Tips [Slashdot]

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    ServBot (Level 11) DP ServBot's Avatar
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    Lightbulb Next-gen Game Controllers Tug At Thumb Tips [Slashdot]



    An anonymous reader writes "Engineers at the University of Utah have designed a new kind of video game controller that not only vibrates like existing devices, but pulls and stretches the thumb tips in different directions to simulate various types of movement. 'We have developed feedback modes that enhance immersiveness and realism for gaming scenarios such as collision, recoil from a gun, the feeling of being pushed by ocean waves or crawling prone in a first-person shooter game,' said the lead researcher on the project, adding he hoped the technology would be adopted in the next generation of gaming consoles."

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    Pac-Man (Level 10) Emperor Megas's Avatar
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    That actually sounds a lot more immersive and practical for gaming applications than motion controls (currently) are.

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    Pac-Man (Level 10) Rickstilwell1's Avatar
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    Ahh the stick is moving every which way on its own! As your character dies of a seizure induced by an enemy's poison in an RPG...
    [quote name='Shidou Mariya' date='Nov 17 2010, 10:05 PM' post='4889940']
    I'm a collector, but only to a certain extent.
    Not as extreme as Rickstilwell though.[/quote]


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    Alex (Level 15) Custom rank graphic
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    Quote Originally Posted by DP ServBot View Post
    'We have developed feedback modes that enhance immersiveness and realism for gaming scenarios such as collision, recoil from a gun, the feeling of being pushed by ocean waves or crawling prone in a first-person shooter game.'

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    Kirby (Level 13) Leo_A's Avatar
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    It's about time that force feedback made an appearance on gamepads.

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