The 32-bit version of the DP Random Game Generator (tm) has chosen Shadow Squadron for the 32X today.
I remember thinking WOO HOO! Now THIS is 32-bit! While the 32X library isn't totally crap, there really aren't many titles that gave us the impression that we were getting into the next era of technology, either. A few superb titles like this and Virtua Racing are testaments to how well the 32X add-on could manage polygons. Surely the Genesis could not do this alone.
What are your thoughts on the game? Write your own mini-review here.
DP Guide sez:
Shadow Squadron (32X, by Sega) $5/R2 +
a.k.a. Bullet Fighters, Stellar Assault
Designed by Kohji Tsuchida, Toshiyuki Kuwabara, Shigeru Yoshida, Tomohiro Maki. Simulation/Space Combat. EASTER EGGS: There is an undocumented "turbo speed" move in the game. To execute it, tap B twice, then press and hold it a third time. SANTULLI SLANT: So THIS is what the 32X can do! See, it all makes sense now. Good handling of polygons, lots of things going on at once, plenty of sound, multiple viewpoints... yeah, this "feels" like 32-bit. This is my favorite 32X game, a cross between the 32X Star Wars Arcade game, 3DO's Star Fighter, and Activision's Dreadnaught Factor. It's a short game at six missions but the missions can take some time to complete, especially the mothership attacks where you have to knock out those bad boys piece by piece. Plug in. Blast off. Game ON. [Gr: 8, So: 8, Ga: 9, Ov: 9] Released 1994. #84509.