Originally Posted by
TonyTheTiger
I feel like bullet hell shooters have become a sad self parody to the point where they're just not fun anymore. I think "good" difficulty should be based on the premise of "could a person conceivably complete this task without knowing in advance what to expect?" And bullet hell shooters have essentially thrown that out the window with what is essentially a flashy exercise in rote memorization.
It's not so much the raw concept of "bullet hell" that turns me off. I think that a shooter with the premise of a swarm of shit flying at you is great in concept. I just hate the implementation. And since most shooters today are the "fake difficulty" style, I much prefer the ones from the 16bit era and earlier.