I posted this over at NA this evening but since I post here too and have read that huge thread here on the Supaboy going back to the original I want to mirror it here as well as I found a cure for the broken D-Pad issue.
Those who have Supaboy or steer clear of it probably do so because the D-Pad has zero restraint against mashing down all four directions at the same time due to a really stupid and bad design, lazy really. Fed up with the fact I couldn't throw a fireball in SF2, move a vic viper in Gradius III, or walk a tanooki/raccoon thing around in Pocky and Rocky and seeing the lazy crap continued with the RDP2 I decided to tear down my system tonight and find a hopeful cure. I did.
All you need is one of those plastic twist tips you use to tie off two wires safely used in electrical panels and other wiring.
The image below has a before and after. Just cut the tip off it, file it down and smooth it off with sandpaper. Make sure the end result is at or a wee bit over 1/8 of an inch over the top of the 4 pegs on the inside of the Supaboy d-pad seen in the other two pictures. That's it!
It's so dumb how they designed this that I could fix it with such a simple piece of plastic and nothing more. There's no excuse for this not to have been fixed on Supaboy or RDP v2. Lazy! As it stands now shooters like Gradius and Pocky & Rocky I can fly anywhere I like without it moving in the wrong direction, and fireballs and dragon punches do as they should in Street Fighter II as well.
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