Results 1 to 17 of 17

Thread: Space Invaders Collection, Pac-Man Collection status report

  1. #1
    Cherry (Level 1)
    Join Date
    Jul 2002
    Location
    Franklin - MA
    Posts
    361
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default Space Invaders Collection, Pac-Man Collection status report

    Hi!

    Ok, Space Invaders Collection is now just a few days away from its planned release date. So maybe a few of you were wondering if it was really coming out. In fact SIC program was completed a while ago and I am now completing package design. Well, not me, but in fact Dale Crum from Ataricart. I surely will show it here soon, but in the meanwhile let me try to describe the package:

    SIC is a CV cartridge featuring both Space Invaders and Space Invaders Part II/Deluxe arcade games. The games look and play about exactly like the original games. There is an option screen allowing you to change all original arcade settings, as well as choosing between US and Japanese versions and screen types (color schemes).
    The cartridge will be manufactured from brand new PCBs (with gold platted contacts) and EPROMs. This first run will use recycled Coleco plastic cases, but starting this October I will switch to brand new custom cases with a nice Opcode logo created by Dave Giarrusso engraved in the back.
    Label, manual and box will be offset printed in full color and high quality paper. No laser printers here guys, I am talking about professional offset printing.
    Jess "ManekiNeko" Ragan, from the Gameroom Blitz and Digital Press fame, has written the 16 pages manual text, so no one needs to worry about my bad English...
    Dale Crum from Ataricart is the graphic designer for all printed stuff, and I must say his work is nothing less than top-notch.
    There are still a few extra surprises which I don't want to ruin...
    So I can say SIC is the collaborative work between me, Dale and Jess for the most part. Of course several other friends have helped me too, and I would to like to give all of them a big "thank you" (zektor, arcade antics, NE146 and others). A very special thanks would go to Joe Santulli, who helped me funding this project and who was modest enough to not want his name on it. Thank you Joe! I will be in dept with you.

    The final price is now set at $25 plus shipping (around $5 to the US) which I think fares well among others boxed titles.

    Now things are well underway with SIC, I have got back to Pac-Man Collection and I have already done some extra progress.
    Bellow is a screenshot took from the actual code running on MESS. Ever if it looks simple, generating a perfectly scaled down maze on the CV was a major challenge, as it required me to map all dots and maze elements using a lookup table. My next challenge would be slowing the game speed down properly (3/4). But I will work on it later, after completing all intro sequences. It's due to the fact I will need two game engines here, a for the actual game, which is scaled down 3/4 from the arcade, and another to the intermissions and opening, which use the same scale as the arcade game. It also includes two sets of sprites for every game character, a scaled down version and a normal sized version. Level counter (fruits) was inflated on purpose…


    Eduardo Mello
    Eduardo Mello
    [url]www.opcodegames.com[/url]
    Opcode Games - Bringing new life to your ColecoVision
    Currently working on Arkanoid, Donkey Kong Arcade, Knightmare, Goonies and many others.

  2. #2
    Kirby (Level 13) zektor's Avatar
    Join Date
    Jul 2002
    Location
    Classic Jersey
    Posts
    5,398
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Hey Ed! Long time to talk. I'm glad a SIC release is approaching, and I for one am very eager to see the box/cart art and manual. I already know the game looks splendid Shoot me an email when you get the time, I still have the rest of your goodies!

  3. #3
    ServBot (Level 11)
    Join Date
    Jul 2002
    Location
    Aboard a pirate ship, sailing towards adventure.
    Posts
    3,555
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    OK, now start working on a port for the Master System. They're both Z-80, so it should be easy.

    ....What? Why are you looking at me funny?!

  4. #4
    Kirby (Level 13) zektor's Avatar
    Join Date
    Jul 2002
    Location
    Classic Jersey
    Posts
    5,398
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Raccoon Lad
    OK, now start working on a port for the Master System. They're both Z-80, so it should be easy.

    ....What? Why are you looking at me funny?!
    What do you mean? You are not satisfied with the Euro Space Invaders release for the SMS??

  5. #5
    ServBot (Level 11)
    Join Date
    Jul 2002
    Location
    Aboard a pirate ship, sailing towards adventure.
    Posts
    3,555
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Well, that one's ok, but have you ever played the SMS Ms. Pac-Man?

    By the way, exellent work on the Coleco stuff Opcode.

  6. #6
    ServBot (Level 11) Aswald's Avatar
    Join Date
    Jul 2002
    Posts
    3,731
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    A must-buy!

    Opcode, what would it take to "port" an MSX game onto the ColecoVision?

  7. #7
    Cherry (Level 1)
    Join Date
    Jul 2002
    Location
    Franklin - MA
    Posts
    361
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Aswald
    A must-buy!

    Opcode, what would it take to "port" an MSX game onto the ColecoVision?
    I started to port 3 MSX games several months ago (Sky Jaguar, Ping-Pong and Yie Ar Kung Fu, all Konami titles) but stopped shortly after, since I had to finish my arcade ports. I could resume them in the future though....
    All 3 titles are very good, and most important, they use just 1KB of RAM.
    Sky Jaguar is a favorite of mine, a nice Xevious clone...

    http://www.classicgaming.com/shmups/.../skyjaguar.htm

    Eduardo
    Eduardo Mello
    [url]www.opcodegames.com[/url]
    Opcode Games - Bringing new life to your ColecoVision
    Currently working on Arkanoid, Donkey Kong Arcade, Knightmare, Goonies and many others.

  8. #8
    Cherry (Level 1)
    Join Date
    Jul 2002
    Location
    Franklin - MA
    Posts
    361
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Raccoon Lad
    OK, now start working on a port for the Master System. They're both Z-80, so it should be easy.

    ....What? Why are you looking at me funny?!
    There is already a Space Invaders port for the SG-1000... Does the SMS have a SG-1000 compatibility mode? If so, it would be easy to port SIC over it...

    Eduardo Mello
    Eduardo Mello
    [url]www.opcodegames.com[/url]
    Opcode Games - Bringing new life to your ColecoVision
    Currently working on Arkanoid, Donkey Kong Arcade, Knightmare, Goonies and many others.

  9. #9
    Cherry (Level 1)
    Join Date
    Jul 2002
    Location
    Franklin - MA
    Posts
    361
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by zektor
    Hey Ed! Long time to talk. I'm glad a SIC release is approaching, and I for one am very eager to see the box/cart art and manual. I already know the game looks splendid Shoot me an email when you get the time, I still have the rest of your goodies!
    Hi Zektor!

    Yep, I know, I have been delaying that payment for a while, but it is just because I am spending a lot with SIC. Hopefully I will have the money in a few days. I talk to you later tonight... I have a few good news I want to tell you...
    Just for the record, my friend Zektor has helped me a lot with SIC, and gave me numerous suggestion which were added to the final game.

    Eduardo
    Eduardo Mello
    [url]www.opcodegames.com[/url]
    Opcode Games - Bringing new life to your ColecoVision
    Currently working on Arkanoid, Donkey Kong Arcade, Knightmare, Goonies and many others.

  10. #10
    Cherry (Level 1)
    Join Date
    Jul 2002
    Location
    Franklin - MA
    Posts
    361
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Hi there!

    Ok, here is the fantastic label Dale Crum created for Space Invaders Collection.
    I should have the printed version early next week...



    Opcode labels will be color themed, so SIC is red, PMC will be yellow and so forth.
    Just wait to see the box and manual... Dale is an incredible artist.

    Eduardo Mello
    Eduardo Mello
    [url]www.opcodegames.com[/url]
    Opcode Games - Bringing new life to your ColecoVision
    Currently working on Arkanoid, Donkey Kong Arcade, Knightmare, Goonies and many others.

  11. #11
    ServBot (Level 11)
    Join Date
    Jul 2002
    Location
    Aboard a pirate ship, sailing towards adventure.
    Posts
    3,555
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    You know what...I think the SMS DOES actually have a SG-1000 compatibility mode. I believe F-16 Fighting falcon is a SG-1000 game, but re-released for the SMS.

  12. #12
    Pac-Man (Level 10) omnedon's Avatar
    Join Date
    Sep 2002
    Location
    Canada
    Posts
    2,908
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    What a gorgeous label!!
    ... for your gaming and iPod service needs http://www.oldschoolgamer.com/ For all your Video Game console and iPod upgrade/repair needs!

  13. #13
    Cherry (Level 1)
    Join Date
    Jul 2002
    Location
    Franklin - MA
    Posts
    361
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by omnedon
    What a gorgeous label!!
    Really nice, eh?
    Dale is a very talented artist. Wait till you see the box and manual...

    Eduardo Mello
    Eduardo Mello
    [url]www.opcodegames.com[/url]
    Opcode Games - Bringing new life to your ColecoVision
    Currently working on Arkanoid, Donkey Kong Arcade, Knightmare, Goonies and many others.

  14. #14
    ServBot (Level 11) Aswald's Avatar
    Join Date
    Jul 2002
    Posts
    3,731
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Very, very impressive, indeed...

    Any chance of Nemesis 3?

  15. #15
    ServBot (Level 11) Aswald's Avatar
    Join Date
    Jul 2002
    Posts
    3,731
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    6
    Thanked in
    6 Posts

    Default

    Sky Jaguar looks a bit like Kogel's "Cosmo Fighter 3."

    Does anyone know anything about that game? Emulators do not work here.

  16. #16
    Luigi (Level 20) Custom rank graphic
    kainemaxwell's Avatar
    Join Date
    Jul 2002
    Location
    NJ
    Posts
    12,601
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    12
    Thanked in
    9 Posts

    Default

    This looks great, I'm excitied about getting a copy (whenever that'll be)! ^_^
    My Gaming Collection (Now at Google Drive!)

  17. #17
    Cherry (Level 1)
    Join Date
    Jul 2002
    Location
    Franklin - MA
    Posts
    361
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Aswald
    Sky Jaguar looks a bit like Kogel's "Cosmo Fighter 3."

    Does anyone know anything about that game? Emulators do not work here.
    Sky Jaguar was an obscure Konami arcade, and played very close to Xevious. The MSX version is very cool and you wouldn't believe as much different scenarios and enemies Konami was able to place inside a small 16KB cartridge.

    Eduardo Mello
    Eduardo Mello
    [url]www.opcodegames.com[/url]
    Opcode Games - Bringing new life to your ColecoVision
    Currently working on Arkanoid, Donkey Kong Arcade, Knightmare, Goonies and many others.

Similar Threads

  1. WTB: Space Invaders Collection (CV)
    By zektor in forum Buying and Selling
    Replies: 1
    Last Post: 12-18-2008, 03:51 PM
  2. Space Invaders Collection is finally here!!!!!!
    By opcode in forum Classic Gaming
    Replies: 27
    Last Post: 09-16-2003, 09:18 PM
  3. Space Invaders Collection to be released at CGE!
    By digitalpress in forum Classic Gaming
    Replies: 7
    Last Post: 03-10-2003, 12:07 PM
  4. Space Invaders Collection PSX (JP import)
    By Phosphor Dot Fossils in forum Classic Gaming
    Replies: 5
    Last Post: 01-16-2003, 01:37 PM
  5. ColecoVision Space Invaders Collection Pack status...
    By opcode in forum Classic Gaming
    Replies: 11
    Last Post: 10-23-2002, 10:49 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •