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Thread: ET Game I Came Up With In 30 Seconds

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    Default ET Game I Came Up With In 30 Seconds

    You play as ET going back home, so its like a space shooter, then he gets to his planet and Reeces Pieces are like a drug to ET and he has to keep making trips to Earth to get them back. His friends taste them too and also become addicts, and so then the whole of ET's planet becomes hooked on the stuff and since cocoa trees cant grow there they decide to invade Earth. At this point you can play as Eliot who is older and since theres been so many aliens coming to Earth another Roswell incident happens after one alien crashed its ship while on a sugar high, so the government has learned how to make their own space ships. Eliot doesnt realize hes destroying ET's family and friends while in the space marines, until he and ET meet again, and theyre heart broken by whats happened. Thats the ending of the game though, in the ending credits you find out Eliot and ET go to the US and alien world governments and find a way for cocoa trees to be grown on ET's planet and they all live in peace now while the US government teaches the aliens the dangers of diabetes.

    Is that better than the Atari game, or what? I think this also could have been made on the 2600, they just needed to make written dialog or dialog/narration cards like in silent movies to tell the plot.
    Last edited by SOL BADGUY; 04-02-2013 at 07:31 AM.

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    Quote Originally Posted by SOL BADGUY View Post

    Is that better than the Atari game, or what?
    Quite frankly, its better than ANY atari game I have played... or at least any atari game Ive played today.

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    Quote Originally Posted by bb_hood View Post
    Quite frankly, its better than ANY atari game I have played... or at least any atari game Ive played today.
    Actually, that brings up a good question. Why didnt games like ET or Indiana Jones have dialog screens telling kids who to play the game like Nintendo characters could take with dialog bubbles? It would have eased so much pain and agony those games have caused for people.

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    Great Puma (Level 12) skaar's Avatar
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    Because they came with instruction manuals. And kids would read them.
    <Sothy> its the internet <Sothy> who cares

    Quote Originally Posted by Daltone View Post
    This is a classic gaming site and the most active thread is a load of people wanking off to my little pony.

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    Quote Originally Posted by skaar View Post
    Because they came with instruction manuals. And kids would read them.
    Apparently that didnt help much.

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    Quote Originally Posted by SOL BADGUY View Post
    Actually, that brings up a good question. Why didnt games like ET or Indiana Jones have dialog screens telling kids who to play the game like Nintendo characters could take with dialog bubbles? It would have eased so much pain and agony those games have caused for people.
    Because text on the 2600 was not easy. Would have blown up dev time, cart size, etc.
    If you can't do it with 8 bits, you don't need to do it!

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    Quote Originally Posted by SOL BADGUY View Post
    Actually, that brings up a good question. Why didnt games like ET or Indiana Jones have dialog screens telling kids who to play the game like Nintendo characters could take with dialog bubbles? It would have eased so much pain and agony those games have caused for people.
    It was the early 80's pre-NES, on the Atari 2600. Back then having more than one screen in a game was a big deal.

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    Congratulations on your fantastic game design. Now program it for the VCS and fit it all within 32KB (which is pretty generous). For comparison, this homebrew uses 6KB just on the menu (50% more than is available for many VCS game cartridges in total; 4KB is the max without bankswitching).

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    Quote Originally Posted by skaar View Post
    Because they came with instruction manuals. And kids would read them.
    Some times even comic books.

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    E.T vs Predator! Make it happen!

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    E.T. is a good game actually, if you dis it you just don't know how to play it properly

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    Quote Originally Posted by Ed Oscuro View Post
    Congratulations on your fantastic game design. Now program it for the VCS and fit it all within 32KB (which is pretty generous). For comparison, this homebrew uses 6KB just on the menu (50% more than is available for many VCS game cartridges in total; 4KB is the max without bankswitching).
    Like the above poster I am very pleased that you came up with this game in 30 seconds.

    You now have 30 days to code it and make it it work.

    Go.

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