This doesn't change the fact that the system is still tied down with DRM, but this seems like used games sales might not be as bad as has first been announced. From this entire article, it really seems that no one at Microsoft knows what the hell they're talking about, honestly.
Either it requires to connect to the console every 24 hours or it doesn't. Give us one fucking answer. It's like if you were to ask someone from Microsoft one thing, then ask them the same thing 30 minutes later, the answer is completely different. Or maybe their answer keeps changing because of the backlash. They'll keep changing the answer until it's something that works for them but the fanbase isn't too pissed about. The system already requires games to be installed, so it's not like they can go back on that. It's just they were completely unprepared and honestly should have just waited until E3 to release anything.During this week's Xbox One unveiling, Microsoft officials gave conflicting answers to questions about used games and online requirements. According to an official Q&A from Microsoft, the Xbox One does not "have to be always connected, but does require a connection to the Internet." Speaking with Kotaku, Microsoft's Phil Harrison said that the console would require an internet check every 24 hours.
Microsoft officials later said that was one potential scenario.
So anyways, here's what I wanted to post though.
This is what we've already heard, but read on.According to Polygon's sources, Microsoft officials haven't yet settled on the specific amount of time that can pass between checks, but that some form of regular check will be required to play games.
The Xbox One will automatically authenticate a game using an encryption code built into a game's disc, when it is installed on the machine. That authentication on the console's hard drive tied to the game is then verified regularly through an internet connection.
From the sound of it. It sounds like that you can lend the game to someone else, but when it's activated on their system using the disc. It will, at the same time, deactivate from your system. While this is still bad, as what happens when Xbox One can't authenticate games anymore, it's better than what we've previously heard.When a person sells the game or it is installed and played on another system, the game is deauthenticated on the original machine until the disc is brought back and used to re-authenticate the installation.
Our sources also said that there are no plans to charge gamers a fee to sell or reactivate a used game. Earlier today, Microsoft's Larry Hryb touched on the topic of used games on his blog, but didn't say whether fees will be required.
"The ability to trade in and resell games is important to gamers and to Xbox," according to the official statement he included in his post. "Xbox One is designed to support the trade in and resale of games. Reports about our policies for trade in and resale are inaccurate and incomplete. We will disclose more information in the near future."
So it seems Ebay sales and lending games are still available. Since they wanted to remove wear and tear from drives though and use complete installs, authenticating the game on a different console is required though so people can't just steal the games. This may be inaccurate as well and the one model that we've all been hearing about might be the official word on it, but we don't know what to believe Microsoft has told us so many different answers to the same questions.
Even if it's this way which isn't as bad as it was the other way, being so unprepared and giving all these different answers is hurting the console more than just shutting up about it. Cheapy D brought up a good point about it on the CAGcast. Microsoft should have said we don't comment on rumors and speculations until they were finally ready to release full details to the press at E3.
*edit*
Eurogamer updated their initial report on the used games issue four times. A different answer? Let's go back and update it again. Who knows. Tomorrow might be another answer and there's no DRM on the Xbox One at all.
http://www.eurogamer.net/articles/20...-a-fee-to-play