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    Default What, Duh: "Second hand games and the rental market needs to be stopped..."

    With all this new-gen floop and whee flapping around, that quote above is the tone on a few game industry sites these days, ladies and gents. The quote is from this thread:

    http://www.gamesindustry.biz/article...from-the-brink

    and it's been the feeling of quite a few folks on the developer and publisher side for a while. I won't add my four cents here, as I'm tired of reading this and other comments (such as people who buy used games being called "WORSE than pirates" or "thieves" for what many of us do on a daily basis. Feel free to chime in with thoughts. Me, I'm tied up in tinkering on my dinky lil' site (fanboydestroy.com), so I'll only pop in from time to time and check out what you're thinking.

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    Last edited by geelw; 06-21-2013 at 04:50 PM. Reason: fixed link to website

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    Quote Originally Posted by geelw View Post
    With all this new-gen floop and whee flapping around, that quote above is the tone on a few game industry sites these days, ladies and gents. The quote is from this thread:

    http://www.gamesindustry.biz/article...from-the-brink

    and it's been the feeling of quite a few folks on the developer and publisher side for a while. I won't add my four cents here, as I'm tired of reading this and other comments (such as people who buy used games being called "WORSE than pirates" or "thieves" for what many of us do on a daily basis. Feel free to chime in with thoughts. Me, I'm tied up in tinkering on my dinky lil' site (fanoydestroy.com), so I'll only pop in from time to time and check out what you're thinking.

    Fire away (but don't shoot the messenger!).

    Oh, and HI. I'm (kind of) back...
    Honestly, this topic has been beaten to death over the past six months or so with rumors of the next generation being all digital or used games going away for good. Microsoft got the closest to making it reality, but ultimately they backed down. I just don't see what else there is to say about this as whether or not used sales negatively impact developers and publishers or in fact help new sales like Gamestop and others contend is not something capable of objective determination.

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    Gamestop has become too big, I just dont understand why people buy there I hate it. I know i wouldnt buy a game for 5$ less than a brand new one, and I wouldnt sell it for 8$ 2 weeks later.

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    Quote Originally Posted by PreZZ View Post
    Gamestop has become too big, I just dont understand why people buy there I hate it. I know i wouldnt buy a game for 5$ less than a brand new one, and I wouldnt sell it for 8$ 2 weeks later.
    If you get on a buy 2 get 1 free sale, you can save a lot more than $5.

    Also, GS's return policies on used games is a lot better than any store's return policy on new games. Finish it in 1 week instead of 2, you can get your entire money back.

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    Quote Originally Posted by PreZZ View Post
    I know i wouldnt buy a game for 5$ less than a brand new one, and I wouldnt sell it for 8$ 2 weeks later.
    I see this come up a lot in anti-GameStop discussions and it's the one point that I never understood. Sure, people do that, but if CheapAssGamers (for example) is any indication, it's hardly the majority of shoppers. More often than not, you find gamers (like me) waiting until desired games drop from $50 to $20, as the price mixes in with my perceived level of enjoyment.
    Last edited by JSoup; 06-22-2013 at 04:50 PM.

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    Nah, the major problem is they think they can keep shoveling crap and people will just eat it, doesn't work that way.

    It's like when you go to see a film directed by Steven Spielberg, you have "expectations", same basic principle with gaming, someone has to take responsibility but these days they hide behind multiple corporations and under many different brand labels as so to avoid criticism and the fact that you will never buy "whoever made that" crap again. Problem is we don't know who it is making our games.

    People aren't as dumb as they wish, that's what they are really saying.

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    Quote Originally Posted by Gamereviewgod View Post
    Used games have been a fantasy problem this generation.
    My thoughts exactly. The current rally against used games holds about as much water as the last flap of reasoning that every pirated piece of software is a lost sale. Pie in the sky bullshit I think.

    People don't buy use games because they're used, they buy them because they're cheap. Most people have no problem dropping $55 on a disc only game shoved in a generic case because $55 is $5 less than $60, and they're only looking at the bottom line in their wallet. To make the assumption that the dude that bought 10 used games at Gamestop last year is suddenly going to buy 10 MSRP full-priced games this year because of some newly implemented DRM is inherently flawed. People have a finite amount of money.

    If I decide my budget for X-Mas this year, I don't say I'm going to buy 6 games, I say I'm spending a set dollar amount and will buy whatever I can within that amount. If the industry views me as a dick for squandering my money on frivolous things like heat, clothing, or food, I have broad enough shoulders to carry that burden.

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    Quote Originally Posted by PreZZ View Post
    Gamestop has become too big, I just dont understand why people buy there I hate it. I know i wouldnt buy a game for 5$ less than a brand new one, and I wouldnt sell it for 8$ 2 weeks later.
    I don't see your point.

    The alternatives aren't that much better (at least in my view!). Best Buy and Wal-Mart have issues with trading things in (I'm not even sure you can do that there) and using E-bay and Amazon is very unpredictable and requires up to (at most) a month of waiting.

    The fact that you can't trade in PC games really sucks, though.

    But hey, all major stores suck to some noteworthy degree.

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    Used games will go away or will require a new activation every time they trade hands.

    Not this gen it seems but it is just a matter of time. Some gamers can refuse to play along but when the new gotta have it titles are bought up by the general public these game companies won't even notice those who refuse to play along are gone.

    It sucks that cosoles will become glorified cable boxes but that is how it will play out.

    Just a matter of when..

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    Pure digital is an inevitable conclusion for both PC and Console gaming. And with the end of the need for physical media the traditional used market will disappear. This isn't necessarily a BAD THING(tm). But there have to be a lot of industry practices changed if its going to take. Some kind of easy transfer of digital goods between parties would be a nice start, and more aggression toward offering discounts to costumers directly so they don't want to buy secondhand.

    But that won't happen if publishers control sales. There has to be a 3rd party sales source to make all that work. Like Valve. Or even Gamestop (who will need to change fast if they don't want to be the next Blockbuster Video)


    There is nothing intrinsically wrong with a digital only system. Its no more valid or invalid as physical media. Its how its handled by the industry to consumers that matters. This is a delicate time as all media transitions away from individual physical packaging. Some sectors are getting it right, some are struggling, but overall things are looking generally up.
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    Default What, Duh: "Second hand games and the rental market needs to be stopped..."

    Does this mean anything in the world shouldn't be able to be sold second hand? I don't think so.

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    The easiest way to solve all of this, is to have a 60 day waiting period. No used game sales are allowed within 60 days of a games release. Once a game has been on the market for 61 days, you can sell, trade, etc, etc.


    This way, the publishers and developers can get the vast majority of their sales in the books before any used game market affects them. Gamers would still retain their rights, they just have to wait for two months before they can do anything with the games.

    The only part of this that really sucks, is for people that buy a random game, realize that the game sucks balls, and then have to sit on the thing for 60 days before finally being able to dump it. Also, I'm sure the publishers would actually want a 90 day period, instead of 60, but I think 60 is decent.

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    Nice idea, but how would you enforce it? Publishers would need to make individual deals with the major resellers (GameStop, best buy, etc...), and the retailers will want something in return, since recently released used games are a big money maker for them.

    And then, that's still only for the major retailers. Nothing can stop individuals from swapping Mong themselves, selling on eBay, or small business shops from dealing in recent used games.
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    Quote Originally Posted by WCP View Post
    The easiest way to solve all of this, is to have a 60 day waiting period. No used game sales are allowed within 60 days of a games release. Once a game has been on the market for 61 days, you can sell, trade, etc, etc.


    This way, the publishers and developers can get the vast majority of their sales in the books before any used game market affects them. Gamers would still retain their rights, they just have to wait for two months before they can do anything with the games.

    The only part of this that really sucks, is for people that buy a random game, realize that the game sucks balls, and then have to sit on the thing for 60 days before finally being able to dump it. Also, I'm sure the publishers would actually want a 90 day period, instead of 60, but I think 60 is decent.
    Fuck that. If I pay hard-earned money for a game, I will do with it as I please, when I want. No company has any right to stop anyone from selling a used copy of their own game, within any timeframe. If developers don't want their games being sold used so quick, or hitting the bargain racks, THEN TRY PRODUCING A BETTER PRODUCT. Not the same repackaged sports games or sequels to over-hyped FPS games.

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    Quote Originally Posted by kupomogli View Post
    EA is complaining about it, but evidence points at Square Enix not having a clue what they're doing as a business. If a game like Lords of Shadow can exceed sales expectations at 1.5 million, then why did three very high selling games from Square Enix flop?
    Ironically the answer to that question can also be found at the same site thats listed in the OP:

    http://www.gamesindustry.biz/article...n-of-aaa-title

    Although I will still agree(even after reading that) that there should never be an instance where a game can sell 4-6 million copies and still be considered a failure that didn't hit it's sales projections.

    Quote Originally Posted by WCP View Post
    The easiest way to solve all of this, is to have a 60 day waiting period. No used game sales are allowed within 60 days of a games release. Once a game has been on the market for 61 days, you can sell, trade, etc, etc.
    I like that idea since it's akin to how movies are first released in theaters and then get dvd releases much later on(I'm going to ignore all their other release methods for a minute). But I still don't see why the publishers themselves don't just release used copies of their games. They could make a contract with Gamestop or whichever retailer that states that(similiar to what you already said) any used copies of their game that get traded back in to the store within 60 days of release have to be sold directly back to the publisher at a cost of $30(or some number they both agree to) and then the publisher can sell used copies directly from their website or in-store kiosks for $50 used. They'd have to work out the specifics of course but they should atleast try out a used model instead of constantly complaining about Gamestop and customers who buy used games.
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    Quote Originally Posted by WCP View Post
    The easiest way to solve all of this, is to have a 60 day waiting period. No used game sales are allowed within 60 days of a games release. Once a game has been on the market for 61 days, you can sell, trade, etc, etc.


    This way, the publishers and developers can get the vast majority of their sales in the books before any used game market affects them. Gamers would still retain their rights, they just have to wait for two months before they can do anything with the games.

    The only part of this that really sucks, is for people that buy a random game, realize that the game sucks balls, and then have to sit on the thing for 60 days before finally being able to dump it. Also, I'm sure the publishers would actually want a 90 day period, instead of 60, but I think 60 is decent.
    Two major problems with this leaving aside the fact that this would probably be a situation where first sale doctrine would apply and the 60 day waiting period would not stand court scrutiny. First, a game that is 60 days old is far less valuable than one a few weeks old where the servers are still well populated and everyone is still hyped for the game. Second, subsequent used sales would still impact new sales negatively because someone spending money on used doesn't have the same amount of money after the purchase that someone who didn't buy the used game does. As such, that used sale theoretically impacts that person's desire and ability to buy another game for a period of time. Ultimately, as some other forum members have noted when we have had this same exact discussion in many other threads, no matter what developers/manufacturers/publishers do, at some point they are going to run out of schemes to pull more profit from each release and they will either have to make cheaper games or simply accept less profit which may not sit well with shareholders.

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    Quote Originally Posted by WCP View Post
    The easiest way to solve all of this, is to have a 60 day waiting period. No used game sales are allowed within 60 days of a games release. Once a game has been on the market for 61 days, you can sell, trade, etc, etc.
    When I read this at first I thought it was stupid, as I immediately thought 'how could you possibly enforce that'? (Even before I saw the post immediately after).

    Digital sales only for the first 1-3 months, maybe a year? Then release a hard copy, maybe at a lesser price like they do anyway after a game has been out for a year.

    I'm sure they've thought of it. Heck it happens now really, just not with the so called 'AAA' titles. I've bought at least 2 games like this (The Journey collection, and the Walking Dead Collection), both of which sold well in their digital form but couldn't be traded in, and are now available on physical media, but won't earn the Gamestops of the world much in revenue even if they sell a few.

    It would be a stopgap until they go all digital - you know, like a way to ease the market into becomming more and more comfortable with digital only sales.
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    Used games doesn't hurt the industry as much as piracy does, and now days it hurts the industry even less than it did in the past. Rental stores like Blockbuster, Hollywood Video, etc, while still around in small numbers and are mostly a thing of the past. Gamefly doesn't have adequate numbers for all people who want the game day one, plus slow shipping. Developers see how much money Gamestop is getting for being a middle man for used software and they're jealous. That's all it is.

    If developers didn't mismanage their funding, throw out ridiculous sales predictions, and take an entire generation to develop one game that is probably not going to even come close to their expectations, then this would not even be an issue.

    EA is complaining about it, but evidence points at Square Enix not having a clue what they're doing as a business. If a game like Lords of Shadow can exceed sales expectations at 1.5 million, then why did three very high selling games from Square Enix flop?

    Atlus only localized the game, but they predicted 3D Dot Game Heroes to sell 25,000. While it far exceeded that amount, they didn't have ridiculous expectations that the game is going to sell which is probably why the company actually made money from it and all their money wasn't tied up everywhere with three million unsold copies floating around in stores. Atlus has reprinted games that have exceeded expectations. You don't need to make all that money all at once, if you make a little bit and find out that it's selling well, then print and ship more. Losing a little money on additional shipments is a lot better than losing money on unsold copies.

    Falcom has supposedly never lost money once on a game.

    Poor management or lots of money isn't enough money. Plus with CEOs and higher ups making one million to 20 million a year. Instead of passing out all these bonus' before your game actually meets the goals, how about basing your salary on how much income the company as a whole makes? Wouldn't that make more sense.
    Everything in the above post is opinion unless stated otherwise.

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    Wasn't there some quote from a publisher stating their opinion that "used games is the same as piracy"?

    In the publisher's eyes, their game being purchased used IS like piracy because they are not getting a cut of that sale. Hence thoughts like the quote mentioned above. That used sale means no new copy was purchased, meaning they don't get the cash AND it hinders the sales rate of their game. It can skew the numbers on how the game was received and could affect budgeting and such for future titles. And probably support terrorism

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