It didn't help that it was basically released unfinished; that is to say, it doesn't appear that many bugs that could have been fixed were (there are a ton of bugs in the game, as I'm sure you know). Since Strider tanked in Japanese arcades and (from here on this is all speculation based on what little we do know about the situation) the manga didn't go over so well, Capcom Japan decided that the project was a failure and pushed back the Famicom game's release from 1988 to 1989, then cancelled it altogether. However, Strider was a hit in U.S. arcades, so to capitalize on it a quicky English translation was slapped onto the existing Famicom prototype, a couple tweaks were made and it was released for the NES.
For a lot of American Strider fans, the NES game was their first exposure to the series. Myself included - I played the NES game first back in early '90, the Genesis port shortly after it was released, then finally stumbled across the arcade game a year or two later.
I'm glad to see that Double Helix seems to be taking inspiration from the NES game (I'm just waiting for one of them to say so in an interview), as I like it for what it is and have wanted to see a revamped version of it for years (an SNES version would have been awesome). Bugs aside, it's still a decent game and I play through it once or twice a year. I'd love to get my hands on the Famicom prototype, for that matter.