Eye of the Beholder for Sega CD is awesome. It's THE best version of the game as far as I'm concerned. It's essentially the PC version with a seemingly out of place, but nonetheless awesome techno soundtrack composed by legendary Yuzo Koshiro. It also supports the Mega Mouse!
Order of the Griffon is also really good. It has a few odd bugs here and there, but nothing game breaking. I really like the atmosphere of the game and I have always had a soft spot for the Turbos sound chip. I really like the music in this game.
Edmond Dantes pretty much said all that needs to be said of Warriors of the Eternal Sun for Genesis. The blend of first person dungeon crawling and Ultima style view for world and town exploration is quite refreshing.
They are all three excellent games, with excellent graphics, great soundtracks and most important of all, fantastic gameplay. I highly recommend all three.
If a god is willing to prevent evil, but not able, then he is not omnipotent. If he is able, but not willing, then he must be malevolent. If he is both willing and able, then why is there evil? If he is neither able or willing then why call him a god?
AD&D (w/no subtitle, the subtitle was added later, just like Star Wars and Episode IV) was probably my favorite Intellivision game. Spent so many hours playing that over and over. It's not an RPG at all, more like a very simplistic Zelda predecessor, but I had a lot fun with it when I was a kid.
Pool of Radiance on the NES is my favorite game of all time. So much that I own two copies (one complete and my dad's cart), and the Japanese version complete.
Lictalon, it's not the developers' fault that those changes were made. Nintendo of America prohibited any kind of religious references, so it's not fair to criticize the game for something beyond its control.
I used to own the NES Pool Rad, but outside of finding some of the music kinda catchy I just couldn't get into it... it felt like such a downgrade from the PC original. Especially how the walls were all gray.
There weren't NES games I could think of that had a better looking 1st person perspective; Top Gun, Airwolf, Golgo 13: Top Secret Episode/Mafat Conspiracy, etc.
All of the graphics in the NES version were done by one person.
But if you want a really bad AD&D experience, play the NES version of Hillsfar. I heard the game was only made just so you could level up your characters and transfer them into the sequels, making the NES version ultimately useless.
I don't mean to sound defensive/fanboy-ish about Pool of Radiance NES, it's just that like I said, it's my favorite game, probably because it's my first ever game. Even so, I'll admit one huge problem I had with the NES game was the resting system. In the computer versions it was much faster, but in the NES version, you have to sleep for 24 hours just to gain a point of HP. It's a major problem when you're near the end of the game when your characters have a huge amount of HP. You can try to have your clerics cast Cure Light Wounds, but it's still slow because you have to go into their spellbook and then cast it, then choose to memorize it, sleep to memorize it, etc.
Last edited by Doommaster1994; 08-20-2013 at 05:49 AM.
Does anyone know of a complete listing of D&D arcade games?
Hillsfar on the PC is a completely pointless, stupid game too. It's fun for a lark but that's the nicest thing I can say about it.
Actually the resting was an issue on the PC too--it wasn't until Curse of the Azure Bonds that they added the feature where healers would automatically cast healing spells during rests so you didn't have to sleep for 1000000 hours to heal 27 HP. In PoolRad? You had to remember to cast the spells manually.I don't mean to sound defensive/fanboy-ish about Pool of Radiance NES, it's just that like I said, it's my favorite game, probably because it's my first ever game. Even so, I'll admit one huge problem I had with the NES game was the resting system. In the computer versions it was much faster, but in the NES version, you have to sleep for 24 hours just to gain a point of HP. It's a major problem when you're near the end of the game when your characters have a huge amount of HP. You can try to have your clerics cast Cure Light Wounds, but it's still slow because you have to go into their spellbook and then cast it, then choose to memorize it, sleep to memorize it, etc.
To be honest, as much as I like PoolRad, it is kind of a skippable game in the series--yeah, you can transfer characters over to Curse, but Curse also introduces new classes like the Paladin and the Ranger, and better party-balancing options, making a transferred party from PoolRad not-entirely-ideal.
This reminds me of something. At a bookstore I actually found a novelization of Pool of Radiance. Haven't read it yet though (American fantasy is hard for me to get into) but once I do I'll post a review. PoolRad also apparently got turned into (or was based on--I forget the story) an actual game module for the AD&D rules.
I own the DOS/Macintosh version of Pool of Radiance as well. I couldn't get into them too much because they were just too hard for me. In the computer versions, they give you way more enemies.
For Eye of the Beholder, yes that's a good game. I own the DOS/SNES versions. I played through the Sega CD version once and I really liked that one, too. And the fact that it has a soundtrack by Yuzo Koshiro makes it even more worthwhile to play. SNES version I'd only recommend if you have a mouse (I don't remember if I beat that one). Though most of the monsters make high-pitched organ sounds, and I found that kind of funny. I remember the leeches on the first level scared the crap out of me when I was a kid. Now it's those protozoid slimers from Duke Nukem 3D!
Eye of the Beholder II is my personal favorite out of the trilogy, though the medusa labyrinth and the part with the frost giants was one of the most tedious things I've ever went through. Eye of the Beholder III's okay, but the guild was also really tedious to go through. I remember a part where you have to go through a long underwater segment without using the water breathing spell which was frustrating.
I have the novel. I only read a little bit. From what I can remember it doesn't have anything to do with the game. All I remember is that some girl student's teacher ends up getting killed.
Last edited by Doommaster1994; 08-20-2013 at 07:28 PM.
Wasn't it NES Heroes of the Lance that made Nintendo Power's Top 10 Worst Games in NP #100?
"There is much pleasure to be gained from useless knowledge." --Bertrand Russel (attributed)
I wouldn't be surprised. And to think that game was developed by Natsume. To be fair, it was one of their earlier games, and the sequel released on the Famicom is so much better, even if it's one of the shortest games on the Famicom.
I don't think Natsume developed Heroes of the Lance (since it was originally a PC game)--I think they just ported it.
I tried to play it once, but it really is as horrible as its reputation states.