I was referring to the overall setting/feel of the game. Earthbound has a Modern setting, which I'll admit is definitely original. Still never got the appeal to the that game though. Chrono Trigger had a fantasy setting, barring 1 era of time travel. Robotrek admittedly escaped my memory, but still doesn't quite feel like Phantasy Star. Some of the RPG's that never left Japan did though.
Will make a note of that. Actually wanted to see a fan translation for Milandra, but I didn't know it was a rogue-like.
I did know of Feda, I just didn't think of it when I made that post. There was nothing like the adult content in that game in the Shining Force games, so I can see why NoA wouldn't have wanted to translate that, but at the same time you'd think NoA would have learned from Mortal Kombat. Which is an area where Nintendo fans owe a little respect to the Sega, because without that competition MK2-UMK3 would have been severely neutered.
Come to think of it, do you suppose Star Fox and DKC would have come into existence if not for the competition with Sega?
Anyway, my earlier post on the RPG's was just trying to highlight how different Sega's approach was, even with a genre they didn't have much of.