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    Key (Level 9) Satoshi_Matrix's Avatar
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    I highly doubt that. In all likelihood the rom dumps will be stored either temporarily (meaning they are deleted when the power is turned off) or they are on an inaccessible storage area that you won't be able to access. I never did get a reply from the OP of this thread, but my hunch is that the rom data is dumped only temporarily and then deleted later.

    Also, Hyperkin has said zeltch about the RetroN having any sort of connectivity with pcs, so unless(until) the system gets hacked the possibility of that happening is nonexistant.

    If you want to dump your cartridge games to a pc, buy a Retrode. This isn't that and likely will never be.
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    Quote Originally Posted by Satoshi_Matrix View Post
    Also, Hyperkin has said zeltch about the RetroN having any sort of connectivity with pcs, so unless(until) the system gets hacked the possibility of that happening is nonexistant.
    Team guys at SacAnime stated that PC connectivity is something they'd like to eventually do, but it's not priority. Others are saying that other reps said the same at different shows over the same weekend.

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    Quote Originally Posted by Satoshi_Matrix View Post
    I never did get a reply from the OP of this thread, but my hunch is that the rom data is dumped only temporarily and then deleted later.
    Like we already said, he did reply to you on this matter.

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    Quote Originally Posted by Az View Post
    Perhaps absurd was the incorrect term to use. Pointless? Needlessly limiting? I'm sure there is one but I just don't see a technical reason for it.

    This instantly means Pier Solar and any future Watermelon games and any Super Fighter Team games will not work.
    Whoa whoa, slow down. First, keep in mind that everything mentioned here is based on what one person said who didn't post any proof of his claims and in fact quickly removed the claims he did make. Also, he was using beta hardware. I'm not saying that he was lying, just that there is no confirmation on anything of this, and even if there was, things could change a lot between now and whenever hyperkin decides to release this damn thing.

    Second, you're directly comparing reverse engineered hardware to raw emulation. Hardware clones are incredibly dumb; they're limited at whatever flaws they were designed with, with a limited window of tinkering from the end user should they be knowledgeable in soldering and basic electronics.

    Emulators on the other hand exist purely as software. The RetroN5 won't be running any of the games in hardware because it doesn't have the hardware to do that. It's not a reverse engineered hardware clone. Therefore, it has to reduce the games to roms for the emulators to run them. Interfacing with the cartridges at that point is no longer possible. Think of it like the GameBoy Player's boot disc that's only purpose is to be there upon bootup. the header check is needed so the Retron5 knows what the hell cartridge it is that it's dumping to rom.

    Third, the header check against a database doesn't necessarily mean the RetorN5 won't be able to play games that don't show up in the database. For example, on Ouya, one of the SNES emulators -SuperGNES- uses the header info of snes roms to generate boxart thumbnail to make browsing for the game you want to play a less boring.

    It's possible Hyperkin might have the same kind of thing in mind for the RetroN5's interface. Maybe there could be a 'history' page telling a blurb about the game and it's release data similar to have mame and coinops work.

    Any game that's a fan translation or unlicensed or whatever shows up with invalid boxart data, but the games are still playable. The interface might spit out "unknown game" for games like Pier Solar or Battle Kid and still let them boot. and even if not...this is fixable in the future with firmware updates.

    Quote Originally Posted by Greg2600 View Post
    shadowkn55 is a long-time and reputable member here. Honestly I'm not sure of what the hoopla over the RetroN5 is? For a pack rat like me it's totally unneeded!
    This IS an interesting question, no doubt. What is the point of the RetroN5? why not either stick with the original hardware on all accounts, or go with a 100% pure emulation option like the Ouya? Why do this half-and-half system?

    I'm not sure I have an explanation myself as to the interest besides novel curiosity. I do admit that I am drawn to the idea of multiple in one consoles such as the crazy contraptions Bacteria has made and I'm also drawn to the concept of having convenient emulators on other devices like the PSP.

    I'm also at a crossroads of sorts when it comes to how I really prefer to play my retro games. Long has it been that I've hung onto several CRTs to keep my precious retro gaming systems alive since they look awful on HDTVs, but with devices like this that aim to bridge the gap I'm hopeful the day is not too distant that I'll feel completely justified in getting rid of all but one of my heavy heavy CRTs and replace them with slim, light HDTVs.

    "Need' isn't the right word.

    I have hope for the RetroN5.

    Quote Originally Posted by JSoup View Post
    Generally speaking, it's unneeded for me as well. It's neat and all, but I still have original systems for all the games I own. Anything I don't own that the Retron5 runs I can download.
    This brings up anther conflicting point within me. I own everything the RetroN5 will run in hardware, including the Famicom. I Also own an Ouya - an HDTV ready emulation machine that does everything the RetroN5 does and a whole lot more. The RetroN5 won't work on CRTs (at least not natively) and I already have an HDTV retro gaming solution I'm very satisfied with. Still, its the burning curiosity that drives me forward with the RetroN5. I'm really curious to know it directly compares to the original hardware and also the Ouya.

    Quote Originally Posted by Leo_A View Post
    Like we already said, he did reply to you on this matter.
    If so, it was [removed]. Do you know what he said?
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    Quote Originally Posted by Satoshi_Matrix View Post
    Whoa whoa, slow down. First, keep in mind that everything mentioned here is based on what one person said
    Pontificating over the header issues may be a moot point but one absolute remains; the OP mentioned that it dumps the cart to RAM and runs it as a ROM image as any other emulator does. Granted anything and everything may change by the time it's released, but that's a fairly gigantic puzzle piece to remove and redesign hardware/software over, and I personally don't see anyone going that far back to the drawing board.

    Taking that into consideration means that anything that won't work in a regular copier (or Retrode) won't work in this.

    You can't jam a Super Game Boy into a Double Pro Fighter and get a workable ROM image, nor can you use an Action Replay, Game Genie, Magicard, or any other cart based peripheral. No compatibility with copiers or flash cartridges, with the exception of possibly Tototek's flash cart (since you can have it load as a single game with no GUI). Anything with complexity beyond a pin converter won't work.

    You won't be able to play any MD stuff from Watermelon (Pier Solar, Project Y, etc) SFT (Beggar Prince, Star Odyssey, etc) and a few other unlicensed companies, you won't be able to play any unlicensed SNES games or some of the oddball, GB, GBC, & GBA titles from Sachen, Gowin, and other companies due to

    ) The emulators do not support the copy routines
    ) Even if they did support the routines, the carts cannot be dumped with conventional run of the mill copier tech, so the console can't pull a working ROM image from the cart

    Granted that those issues probably do not matter to 99.9% of people in the world, much less the RetroN5's target audience; I'm just disappointed that there's an extremely good possibility that all these clones we've dragged through the mud over shitty sound or colors being off will manage to have more compatibility than something brand new.

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    not to beat a dead horse, but

    Quote Originally Posted by Satoshi_Matrix View Post
    Whoa whoa, slow down. First, keep in mind that everything mentioned here is based on what one person said who didn't post any proof of his claims and in fact quickly removed the claims he did make.
    the dude was involved in the MVS Omega & has had people vouch for him since, why bust his chops like there's no credit in the bank there? i'm willing to give him the benefit of the doubt here.

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    Az, it really just sounds like you are harping on the RetroN5 for being an emulation machine even though that's clearly what it is. You're probably right though; peripherals like the GameGenie or Super GameBoy and unlicensed/indie game support is questionable at best with the RetroN5.

    That's the trade off for full comparability of all licensed games, particularly the troublesome licensed games on NES such as MMC4 and MMC5 games, Rad Racer 2, Gauntlet 2, etc that typically don't work with hardware clones.

    If hardware based peripherals and unlicensed and indie game support is really that important to you, then it doesn't sound like the RetroN5 is really for you. But hey, that's fine - keep in mind that the rival company Retro-Bit is also working on a similar clone called the Super Retro Trio - which is reverse engineered hardware, so that will work with those unlicensed and indie games.



    Quote Originally Posted by IrishNinja View Post
    the dude was involved in the MVS Omega & has had people vouch for him since, why bust his chops like there's no credit in the bank there? i'm willing to give him the benefit of the doubt here.
    Why did you gloss over the part where I said:
    Quote Originally Posted by Satoshi_Matrix View Post
    . I'm not saying that he was lying, just that there is no confirmation on anything of this, and even if there was, things could change a lot between now and whenever hyperkin decides to release this damn thing.
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    I don't really get the hype of this. My original NES, Genesis, and SNES work fine. I have a CRT TV in the basement and that still works fine too. Maybe one day when all the CRTs are dead and I have need to play the classics on an HDTV I'll be in the market for something like this.

    I mean I guess do get it. It's cool but all this arguing about what it can and can't do is solved by just playing your Nintendo on a CRT.

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    A couple of my buddies and I interviewed one of the Hyperkin guys at PRGE this last fall, this is the video of it...... He answers quite a few of your questions. Oh and the controller in my opinion is pretty nice feeling, but it's was a mock up so I didn't get to see how it actually behaved. - Dave

    http://www.youtube.com/watch?v=qgBEtnwCiD0

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    Quote Originally Posted by Satoshi_Matrix View Post
    Why did you gloss over the part where I said:
    ...ah, sorry - missed that bit, my bad.

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