Originally Posted by
Az
I've got a few GBA bootlegs and all of them were labeled as "unknown cart". I can dump these same games with my own equipment, the title headers are still there, and with an auditing tool they will be recognized as what they actually are and labeled correctly. Sometimes they will be labeled as a pirate release, or as a hacked issue so EEPROM or flash save games are changed to be SRAM, but they're still there. Seems like you'd have to intentionally remove these headers from your database? These same games still dump and still work on my RetroN5, so they've accomplished nothing in fighting the good fight against piracy, only inconvenienced me because I can't use cheat codes and my gavesaves will be all mislabeled and janky. It's a small issue, but an issue.
I get that counterfeit cart compatibility is a non-issue for Hyperkin, along with support for extremely rare mappers used by tons of unlicensed FC/NES games. Few people own these and few people care, I understand. But from a hardware perspective I don't understand why the machine doesn't even detect that these carts are inserted. I get that these games not supported by the software anyway, but why doesn't the machine even recognize the cart is physically inserted? Again, not a complaint or whine because I neither expected them to work nor was it ever implied they would, just a head scratcher from a hardware tinkerer perspective.