Results 1 to 3 of 3

Thread: Super Mario Bros. (NES) - Timer Glitch

  1. #1
    Cherry (Level 1)
    Join Date
    Oct 2010
    Location
    Milwaukie (Oak Grove), Oregon
    Posts
    351
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default Super Mario Bros. (NES) - Timer Glitch

    For players of Super Mario Bros. (NES) and Super Mario Bros. 2 (Japan) (FDS): Has anyone been able to execute the timer glitch wherein you try to get Mario (or Luigi) to touch the flagpole the instant the timer reaches 000 (at which point you normally die)? If successful, the timer will count down all the way from 999 ticks, giving you a total of 50,000 points to your score.

    I've heard people say this glitch can be done on Super Mario All-Stars (SNES) versions of SMB and SMB2J at the end of all castle levels (when you touch the axe as the timer reads 000), but I wonder why it doesn't work the same for the non-castle levels (meaning no points at all when you touch the flagpole)?

    What would the instructions be to make the timer think it's counting down from 1000 ticks? A Game Genie code would probably help for the non castle levels.

    ~Ben
    Last edited by ColecoFan1981; 04-01-2014 at 04:10 PM.

  2. #2
    Cherry (Level 1) stardust4ever's Avatar
    Join Date
    Oct 2011
    Location
    LA (not the city, but the state next to Texas)
    Posts
    322
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    If you touch the flagpole at zero time remaining, you get zero bonus. There is no time bonus in castles for Super Mario Bros however you do get a time bonus in the All Stars remake. In Super Mario Brothers you can however, die by touching the axe and Bowser simultaneously. Mario dies and falls off screen, Toad/Peach will thank you even though you're not dead, and you automatically advance to the next level. I'm not sure if the glitch subtracts one from your life counter or not and it would be interesting to try this glitch out when you overflow the lives counter by abusing Koopa shell (this results in automatic Game Over if you die).

    Also it may be possible that an additional glitch occurs if you touch the flagpole at the exact same frame the timer expires. Many TAS tricks rely on collision detection and other events coinciding at the exact same time frame.

  3. #3
    Cherry (Level 1)
    Join Date
    Oct 2010
    Location
    Milwaukie (Oak Grove), Oregon
    Posts
    351
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by stardust4ever View Post
    If you touch the flagpole at zero time remaining, you get zero bonus. There is no time bonus in castles for Super Mario Bros however you do get a time bonus in the All Stars remake. In Super Mario Brothers you can however, die by touching the axe and Bowser simultaneously. Mario dies and falls off screen, Toad/Peach will thank you even though you're not dead, and you automatically advance to the next level. I'm not sure if the glitch subtracts one from your life counter or not and it would be interesting to try this glitch out when you overflow the lives counter by abusing Koopa shell (this results in automatic Game Over if you die).

    Also it may be possible that an additional glitch occurs if you touch the flagpole at the exact same frame the timer expires. Many TAS tricks rely on collision detection and other events coinciding at the exact same time frame.
    No, you don't actually lose a life when you execute both death and touch the axe (if your life counter reads 2 or more on the status screen before the level). But if you have no lives left when you attempt this (on your last life, life counter reads 1 on screen before you play this level), you will definitely get Game Over.

    ~Ben

Similar Threads

  1. Replies: 2
    Last Post: 07-15-2014, 01:45 AM
  2. Super Mario Kart (SNES) its glitch out of his mind
    By MrJacu in forum Classic Gaming
    Replies: 13
    Last Post: 11-15-2012, 01:04 PM
  3. Super Mario Bros. Toy - Two Ladders & Mario Luigi Figures
    By ZackyH in forum Buying and Selling
    Replies: 5
    Last Post: 10-31-2007, 02:06 AM
  4. Super Mario World (SNES) glitch?
    By bangtango in forum Technical and Restoration Society
    Replies: 2
    Last Post: 07-30-2007, 10:06 AM
  5. FA: Mario Bros / Zelda Toy Chest, Super Mario 2 Inside Out
    By TisLord in forum Buying and Selling
    Replies: 2
    Last Post: 10-21-2004, 09:25 AM

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •