http://www.gamefaqs.com/nes/563408-d...ior/faqs/61640
Code:
The name you choose to give your hero will affect your stats and stat growth,
so it becomes very important. Only the first four letters of the name are used
in this calculation. Each letter has a corresponding numerical value, and they
are added up to find the result.
This is a simplification of those corresponding numbers:
a b c d e f
g h i j k l m n o p q r s t u v
w x y z A B C D E F G H I J K L
M N O P Q R S T U V W X Y Z
' . , - ? ! ) (
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Take the values of the first four letters and add them up. This is our sum. If
you divide that sum by 4, and take the remainder, that is your growth type.
There are 4 different growth types, with each one focusing on two particular
stats that will be reduced in the long term, but will be higher in the short
term.
Type 0: Long term HP and MP, short term Strength and Agility
Type 1: Long term Strength and HP, short term Agility and MP
Type 2: Long term Agility and MP, short term Strength and HP
Type 3: Long term Strength and Agility, short term HP and MP
So below is a chart with all the stat numbers at each level. If you have long
term growth in that category, then the number is unchanged. If you have short
term growth in that category, then there is some math to get the adjusted
number. Take the sum from above and divide by 4 again, this time rounding
down. Take that number, divide by 4, and take the remainder. Take this number
and add it to 9/10 of the number on the chart to get your final value.
Level Strength Agility HP MP
1 4 4 15 0
2 5 4 22 0
3 7 6 24 5
4 7 8 31 16
5 12 10 35 20
6 16 10 38 24
7 18 17 40 26
8 22 20 46 29
9 30 22 50 36
10 35 31 54 40
11 40 35 62 50
12 48 40 63 58
13 52 48 70 64
14 60 55 78 70
15 68 64 86 72
16 72 70 92 95
17 72 78 100 100
18 85 84 115 108
19 87 86 130 115
20 92 88 138 128
21 95 90 149 135
22 97 90 158 146
23 99 94 165 153
24 103 98 170 161
25 113 100 174 161
26 117 105 180 168
27 125 107 189 175
28 130 115 195 180
29 135 120 200 190
30 140 130 210 200
I think the part of the FAQ is missing something: he didn't exactly include how to get the exact remainder. When I try it, the sum generated for the name "Mario" from the table he did, which is computed for the first four letters as 0+11+10+2=23, and this sum divided by 4 gives me 5.75. However, what is the remainder for the sum 5.75? This doesn't give me a consistent result that fits into the four growth tables given as 0-3. Please help me.
The sum of 10.75 (which is 43 / 4) that he used for "Erdrick" is also too large a number and thus falls way out of the four growth table values.
But, here's another version of this growth table, computed by one "AkiraSlime."
http://www.gamefaqs.com/nes/563408-d...ior/faqs/18342
This one seems less confusing than the first one (by Ryan8Bit)...
Code:
note: _ is a blank
_ a b c d e f
g h i j k l m n o p q r s t u v
w x y z A B C D E F G H I J K L
M N O P Q R S T U V W X Y Z
' . , - ? ! ) (
-------------------------------------------------------------
0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
STEP 2.------------------------------------------------------------------------
Divide the total by 16. Find the remainder of the result in the chart below to
find the corresponding initial stats and growth structure.
note: The "initial" MP stat is not applied until the hero reaches level 3
remainder 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
-------------------------------------------------------------------------
strength 3 4 3 4 4 4 4 4 5 4 5 4 6 4 6 4
agility 3 3 4 4 4 4 4 4 5 5 4 4 6 6 4 4
max HP 15 15 13 13 15 15 14 14 15 15 15 15 15 15 16 16
max MP 5 4 5 4 5 5 5 5 5 6 5 6 5 7 5 7
growth A B C D A B C D A B C D A B C D
(Remember that a "remainder" is the number left over after dividing a number.
For example, 17/5 = 3 "remainder" 2.)
Notice that the larger remainders seem to be relatively better off.
STEP 3.------------------------------------------------------------------------
View the table below to find which individual growth rates are associated with
the growth type given above.
growth Str Agi HP MP
----------------------
A 1 2 1 2
B 2 1 2 1
C 1 1 2 2
D 2 2 1 1
STEP 4.------------------------------------------------------------------------
Finally, view the table below to see your growth rates. The stat rates are
represented as the total additional points given after the initial status
endowments.
Lv Exp Str1 Str2 Agi1 Agi2 HP1 HP1 MP1 MP2 Spells
--------------------------------------------------------------------
1 0 - - - - - - - -
2 7 1 1 0 0 7 6 - -
3 23 3 3 2 2 9 8 - - HEAL
4 47 3 3 4 4 16 14 11 10 HURT
5 110 8 7 6 6 20 18 15 14
6 220 12 11 6 6 23 21 19 17
7 450 14 13 13 12 25 23 21 19 SLEEP
8 800 18 16 16 15 31 28 24 22
9 1300 26 24 18 16 35 32 31 28 RADIANT
10 2000 31 28 27 24 39 35 35 32 STOPSPELL
11 2900 36 33 31 28 47 42 45 41
12 4000 44 40 36 33 48 43 53 48 OUTSIDE
13 5500 48 43 44 40 55 50 59 53 RETURN
14 7500 56 51 51 46 63 57 65 59
15 10000 64 58 60 54 71 64 67 60 REPEL
16 13000 68 61 66 60 77 69 90 81
17 17000 68 61 74 67 85 77 95 86 HEALMORE
18 21000 81 73 80 72 100 90 103 93
19 25000 83 75 82 74 115 104 110 99 HURTMORE
20 29000 88 79 84 76 123 111 123 111
21 33000 91 82 86 78 134 121 130 117
22 37000 93 84 86 78 143 129 141 127
23 41000 95 86 90 81 150 135 148 133
24 45000 99 89 94 85 155 140 156 140
25 49000 109 98 96 87 159 143 156 140
26 53000 113 102 101 91 165 149 163 148
27 57000 121 109 103 93 174 157 170 153
28 61000 126 114 111 100 180 162 175 158
29 65000 131 118 116 105 185 167 185 167
30 65535 136 123 126 114 195 176 195 176
Notice that the "1" growth rates are significantly better than the "2" growth
rates. The best combination will depend on your preferences over strength,
agility, HP, and MP.
... because he divides the total sum of the first four characters of a player's name by 16. The remainder is what is left after the sum is computed. Lose the integer (the numbers to the right of the decimal point). Thus, when computing "Erdrick" from this table, which amounts as the sum 43 / 16 = 2.6875, the remainder less integer would be 14.
~Ben