Page 5 of 5 FirstFirst 12345
Results 81 to 99 of 99

Thread: HD Retrovision High Definition Super Nintendo & Sega Genesis Component Cables

  1. #81
    Insert Coin (Level 0)
    Join Date
    Oct 2011
    Location
    California
    Posts
    50
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by RP2A03 View Post
    You have an EDTV, or enhanced definition television. These TVs display everything at 480p, and are just as incompatible with most light guns as HDTVs.
    I thought Samsung used EDTV as a marketing term, meaning it can do 480 progressive, (heck, it even does 1080i), but I don't believe everything is 480p. It can't even do 720p, let alone 1080p. Are you saying that there is some sort of internal line doubler that makes all 480i signals display at 480p? That can't be the case as there is a distinct "changeover" (for lack of a better term) to progressive signals. Maybe I don't understand my TV enough. Tell me why you think everything is displayed at 480p
    Last edited by y9784; 11-09-2014 at 04:04 PM.

  2. #82
    Kirby (Level 13) Leo_A's Avatar
    Join Date
    Jul 2004
    Posts
    5,880
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Your tv is deinterlacing 480i content.

    There isn't a 480p CRT in the World that's compatible with light guns. That's why your tv doesn't work with light guns. It has nothing to do with it being a flat screen.

  3. #83
    Insert Coin (Level 0)
    Join Date
    Oct 2011
    Location
    California
    Posts
    50
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by Gentlegamer View Post
    32x works with model 1, and you can "mod" the PBC to work with the Model 2 by busting off the back plastic.

    Model 1 is the better model.

    ProTip: using a 32x with either model of Genesis will greatly improve the video out, as it uses its own superior video encoder even for Genesis games.

    Even better pro-tip: Check out MN12Bird's great video comparing a stock model Gen 1 with that of a 32X enhanced one. You be the judge on whether the quality is improved

    ----> https://www.youtube.com/watch?v=IbQuWGb7510

  4. #84
    Pac-Man (Level 10) theclaw's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,217
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post
    Xbox LIVE
    theclaw135
    PSN
    Eonclaw

    Default

    Quote Originally Posted by y9784 View Post
    I thought Samsung used EDTV as a marketing term, meaning it can do 480 progressive, (heck, it even does 1080i), but I don't believe everything is 480p. It can't even do 720p, let alone 1080p. Are you saying that there is some sort of internal line doubler that makes all 480i signals display at 480p? That can't be the case as there is a distinct "changeover" (for lack of a better term) to progressive signals. Maybe I don't understand my TV enough. Tell me why you think everything is displayed at 480p
    A set that accepts 480 progressive under any circumstances, is not an SDTV.
    At least I've never heard of an SDTV with internal scaler that upon detecting 480p or greater, attempts to down-convert them.
    Last edited by theclaw; 11-09-2014 at 07:32 PM.
    Lum fan.

  5. #85
    ServeBot (Lɘvel 11) RP2A03's Avatar
    Join Date
    Nov 2009
    Location
    59 6F 75 72 20 48 44 44 20 61 64 64 69 6E 67 20 65 6D 62 61 72 72 61 73 73 69 6E 67 20 64 61 74 61
    Posts
    3,548
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by y9784 View Post
    I thought Samsung used EDTV as a marketing term, meaning it can do 480 progressive, (heck, it even does 1080i), but I don't believe everything is 480p. It can't even do 720p, let alone 1080p. Are you saying that there is some sort of internal line doubler that makes all 480i signals display at 480p? That can't be the case as there is a distinct "changeover" (for lack of a better term) to progressive signals. Maybe I don't understand my TV enough. Tell me why you think everything is displayed at 480p
    I was going to give you the exact specifications of your TV, but they are strangely impossible to find. What I can tell you is that your TV definitely has a line doubler, and unless there is an option for you to disable it there is no way for you to display a 240p/480i image.
    Mario says "... if you do drugs, you go to hell before you die."

  6. #86
    Insert Coin (Level 0)
    Join Date
    Oct 2011
    Location
    California
    Posts
    50
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by RP2A03 View Post
    I was going to give you the exact specifications of your TV, but they are strangely impossible to find. What I can tell you is that your TV definitely has a line doubler, and unless there is an option for you to disable it there is no way for you to display a 240p/480i image.
    I strangely disagree with this notion. I have a PS2 with component cables. When I play a PlayStation 1 game using these cables on my LCD monitor, the game does not display since the output resolution is 240p. The Retrovision cables would not work on it However, the game displays perfectly fine on my Samsung CRT / EDTV / SDTV with the ability to display 480p and 1080i.

    So I really have no clue what is going on with this thing. I did find a link to the manual online. Maybe you can make sense of it.

    http://www.manualslib.com/manual/145...duct-TSL2795HF

  7. #87
    Kirby (Level 13) Leo_A's Avatar
    Join Date
    Jul 2004
    Posts
    5,880
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Quote Originally Posted by y9784 View Post
    I strangely disagree with this notion. I have a PS2 with component cables. When I play a PlayStation 1 game using these cables on my LCD monitor, the game does not display since the output resolution is 240p. The Retrovision cables would not work on it However, the game displays perfectly fine on my Samsung CRT / EDTV / SDTV with the ability to display 480p and 1080i.
    You've discovered the issue that many HDTV's, especially during the early years of the technology when it finally became a viable mass market item, were plagued with back then.

    It most commonly reared its head with the PS2 and Ico (a 240p PS2 game), and its PS1 backwards compatibility when connected via component cables. Many a scaling chip just wasn't designed with the expectation of ever receiving 240p via component and didn't know how to handle it despite being able to successfully handle that resolution via its other inputs.

    So you've correctly deduced that these component cables won't allow you to get a picture from most SuperNes/Genesis games when connected to your LCD to component. But you're incorrectly applying this to your CRT.

    Just because you're getting a picture with a 240p signal via component to your 480p CRT, does not mean that it's displaying that 240p signal untouched. He didn't say you wouldn't get a picture, he said it just wouldn't be 240p just as 720p going into a 1080p HDTV is no longer 720p.

    With 480p tv's and anything HD, they're all fixed pixel displays (Even ED and HD CRT's) and any non conforming, but compatible resolution, must be adapted to match that native resolution. That means upscaling, deinterlacing, etc.

    And 1080i on a EDTV? If you're getting a picture, it's not 1080i. I vaguely recall some EDTV's that were able to downscale a 1080i signal in order for it to still be displayed back around a decade ago. If 1080i works on your set, it's not HD any longer. It's a 480p picture from a downscaled 1080i source.
    Last edited by Leo_A; 11-10-2014 at 03:59 PM.

  8. #88
    Ghostbuster
    Greg2600's Avatar
    Join Date
    Aug 2006
    Location
    Soprano Land, NJ
    Posts
    3,967
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    62
    Thanked in
    57 Posts
    Xbox LIVE
    Greg2600

    Default

    Quote Originally Posted by Leo_A View Post
    I thought of him and already inquired, but didn't have much luck finding out if it would output a similar RGB signal through the same pins as the SuperNes. He basically told me to do it and find out for myself.

    I assume his mod has a chance of working with this component cable though, since his AA ad mentions using a RGB SuperNes cable which seems like it means it's outputting the same sort of information through the same pins on the multi video out port.

    How do I tell if my N64 is able to receive this easily? Was bought in 1999 and came with two gamepads (Gray, and a clear purple model). Have another, this time second hand model, of unknown vintage.
    The N64 model number will tell you. Or you could open it all the way up and look at the motherboard! This is a good listing of compatible ranges. http://forums.benheck.com/viewtopic.php?f=5&t=27684

    Essentially you need one of the first 3 revisions in the USA. The 04 board works but it's more work to mod. If yours was manufactured after early 1997 it's not compatible. Mine was a V04 purchased in summer 1997 (TRU Gold controller version), so I opted to find an earlier one on ebay pretty cheap.

    As for his mod, Yurkie isn't going to guarantee it (rightly so) since he can't be 100% sure. That said, I can't see how it wouldn't work since he's also modding NES's to use the same multi-out and RGB (SCART) cables.

    Are you using it with a Framemeister?
    The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK

  9. #89
    Kirby (Level 13) Leo_A's Avatar
    Join Date
    Jul 2004
    Posts
    5,880
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    I'll be hooking it up to a SD Trinitron, at least for now.

    An XRGB Mini or equivalent is just a dream at the moment, but it's in my game plan for one of these days and preparing for that is one reason I see these as desirable while still being useful right now (Particularly for the SuperNes where I'm completely satisfied with S-Video connected to this CRT).

    I'm hoping to see capabilities increase and prices decrease, something I see as inevitable as we move further into the HD age and the demand for the capabilities that something like the XRGB Mini provides rises.

    My original N64 is definitely out judging by what you said. Was new and a Christmas present in 1999, so it all but certainly was produced sometime earlier that year. Hopefully this 2nd hand model that I picked up somewhere is an older model.
    Last edited by Leo_A; 11-10-2014 at 06:39 PM.

  10. #90
    ServeBot (Lɘvel 11) RP2A03's Avatar
    Join Date
    Nov 2009
    Location
    59 6F 75 72 20 48 44 44 20 61 64 64 69 6E 67 20 65 6D 62 61 72 72 61 73 73 69 6E 67 20 64 61 74 61
    Posts
    3,548
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by y9784 View Post
    I strangely disagree with this notion. I have a PS2 with component cables. When I play a PlayStation 1 game using these cables on my LCD monitor, the game does not display since the output resolution is 240p. The Retrovision cables would not work on it However, the game displays perfectly fine on my Samsung CRT / EDTV / SDTV with the ability to display 480p and 1080i.

    So I really have no clue what is going on with this thing. I did find a link to the manual online. Maybe you can make sense of it.

    http://www.manualslib.com/manual/145...duct-TSL2795HF
    From what I have been able to determine from the service manual, YPbPr and VGA are sent directly to the CXA2101. The purpose of the CXA2101 is to convert signals to RGB and then send them off to the video driver. The CXA2101 does not appear to do scan rate conversion, which means that the TV is capable of 15Khz scan if you got 240p working on it. However, everything else is sent to the VPC3230 which may or may not be set up for 15Khz output; I can't tell. Do you have scanlines when a 240p game is hooked through composite?

    Also, your TV may be compatible with PAL signals.
    Mario says "... if you do drugs, you go to hell before you die."

  11. #91
    Ghostbuster
    Greg2600's Avatar
    Join Date
    Aug 2006
    Location
    Soprano Land, NJ
    Posts
    3,967
    Thanks Thanks Given 
    9
    Thanks Thanks Received 
    62
    Thanked in
    57 Posts
    Xbox LIVE
    Greg2600

    Default

    Quote Originally Posted by Leo_A View Post
    I'll be hooking it up to a SD Trinitron, at least for now.

    An XRGB Mini or equivalent is just a dream at the moment, but it's in my game plan for one of these days and preparing for that is one reason I see these as desirable while still being useful right now (Particularly for the SuperNes where I'm completely satisfied with S-Video connected to this CRT).

    I'm hoping to see capabilities increase and prices decrease, something I see as inevitable as we move further into the HD age and the demand for the capabilities that something like the XRGB Mini provides rises.

    My original N64 is definitely out judging by what you said. Was new and a Christmas present in 1999, so it all but certainly was produced sometime earlier that year. Hopefully this 2nd hand model that I picked up somewhere is an older model.
    Just my two cents, but I don't feel there's much of a difference between S-Video and component (via RGB) from the N64, on a CRT.
    The Paunch Stevenson Show free Internet podcast - www.paunchstevenson.com - DP FEEDBACK

  12. #92
    Kirby (Level 13) Leo_A's Avatar
    Join Date
    Jul 2004
    Posts
    5,880
    Thanks Thanks Given 
    1
    Thanks Thanks Received 
    1
    Thanked in
    1 Post

    Default

    Yeah, I suspect it will be negligible under such circumstances unlike the Genesis version where I'm confident I'm going to see a clear difference.

    But future proofing my setup with a cable that may not be available when the day arrives where it is going to provide a clear advantage, still makes it desirable. And if it can be utilized on a RGB modded Nintendo 64, even better.

    Plus, there's nothing confusing with component like worrying about different standards, sync, etc. Avoiding RGB/Scart cables is fine by me just for the simplification.

    Edit: I thought you were talking SuperNes, but my answer still applies. Add an XRGB Mini and a large screen HDTV to the equation and I think the differences between S-Video and component, even on consoles with high quality S-Video output, will be readily apparent.

    You can see the difference when upscaled via an XRGB just on YouTube videos. I was watching a Majora's Mask video via S-Video to an XRGB Mini a few hours ago and while it basically looked about like it would via S-Video to my Trinitron, the RGB videos were amazing (At least those without the awful fake scan-line effect like this below is riddled with).


    S-Video XRGB Mini



    RGB XRGB Mini



    RGB XRGB Mini (With awful fake scanlines destroying the picture)

    Last edited by Leo_A; 11-12-2014 at 01:38 AM.

  13. #93
    Pac-Man (Level 10) theclaw's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,217
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post
    Xbox LIVE
    theclaw135
    PSN
    Eonclaw

    Default

    Indeed from the viewpoint of users like myself, component is nothing short of a savior.

    Universally common cables/jacks/etc
    No broadcast formats RF has to deal with (even NTSC-US and NTSC-J have compatibility issues via RF)
    No NTSC/PAL/SECAM color encoding (good as it can look, s-video still uses them)
    No SCART vs JP21 pinout
    No c-sync vs CVBS sync.
    No sync on green (why PS2/PS3 VGA is useless on most TVs)
    No DVD movies turning green on PS2/PS3
    No SCART signaling voltage
    No cable swap for 480p and greater on compatible TVs (480p in SCART-like formats is a non-standard most consoles don't officially allow anyway)
    Cables work for all regions of the same console (as far as I know, unlike RGB changes or removal on SNES/Saturn/GC/Wii/etc)

    I admit component vs d-terminal is disappointing in this sense. But impossible to confuse, mutual physical incompatibility.
    Last edited by theclaw; 11-12-2014 at 01:34 AM.
    Lum fan.

  14. #94
    Insert Coin (Level 0)
    Join Date
    Oct 2011
    Location
    California
    Posts
    50
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by RP2A03 View Post
    From what I have been able to determine from the service manual, YPbPr and VGA are sent directly to the CXA2101. The purpose of the CXA2101 is to convert signals to RGB and then send them off to the video driver. The CXA2101 does not appear to do scan rate conversion, which means that the TV is capable of 15Khz scan if you got 240p working on it. However, everything else is sent to the VPC3230 which may or may not be set up for 15Khz output; I can't tell. Do you have scanlines when a 240p game is hooked through composite?

    Also, your TV may be compatible with PAL signals.
    Ha ha. Nope, it doesn't work with PAL. I remember trying to run Bust-a-Move 3DX (a PAL game) on my PS1 back in 97 or 98 when I had no idea about the differences between releases. All I saw was a black and white picture that was offset. It may have rolled or was fuzzy too. I can't remember.

  15. #95
    ServeBot (Lɘvel 11) RP2A03's Avatar
    Join Date
    Nov 2009
    Location
    59 6F 75 72 20 48 44 44 20 61 64 64 69 6E 67 20 65 6D 62 61 72 72 61 73 73 69 6E 67 20 64 61 74 61
    Posts
    3,548
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Quote Originally Posted by y9784 View Post
    Ha ha. Nope, it doesn't work with PAL. I remember trying to run Bust-a-Move 3DX (a PAL game) on my PS1 back in 97 or 98 when I had no idea about the differences between releases. All I saw was a black and white picture that was offset. It may have rolled or was fuzzy too. I can't remember.
    The VPC3230 is PAL compatible, but before that I now see a comb filter that is not. There is still a chance that it could take PAL through component.
    Mario says "... if you do drugs, you go to hell before you die."

  16. #96
    Banned

    Join Date
    Jan 2009
    Location
    The Sunshine State
    Posts
    248
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    I have a pal snes that I modded with a supercic chip and also modded it for component.

    On my sony trinitron with the pal snes hooked up with component it will output pal 60 and it works great.

  17. #97
    Pac-Man (Level 10) theclaw's Avatar
    Join Date
    Feb 2008
    Location
    USA
    Posts
    2,217
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    1
    Thanked in
    1 Post
    Xbox LIVE
    theclaw135
    PSN
    Eonclaw

    Default

    Edit: pointless
    Last edited by theclaw; 11-14-2014 at 04:32 AM.
    Lum fan.

  18. #98
    Administrator

    Join Date
    Nov 2003
    Posts
    3,346
    Thanks Thanks Given 
    275
    Thanks Thanks Received 
    39
    Thanked in
    32 Posts

    Default

    Anyone who has used these: how are the HD Retrovision component cables?

  19. #99
    Cherry (Level 1) Eternal Champion's Avatar
    Join Date
    Feb 2003
    Location
    Area Code 666
    Posts
    392
    Thanks Thanks Given 
    0
    Thanks Thanks Received 
    0
    Thanked in
    0 Posts

    Default

    Looks like initial production run sold out. Prices ended up being $55, plus Genesis Model 1 needs an adapter.

Similar Threads

  1. Replies: 20
    Last Post: 01-09-2013, 11:02 PM
  2. Replies: 16
    Last Post: 06-06-2010, 09:40 PM
  3. high definition graphics genesis 1
    By darkslime in forum Classic Gaming
    Replies: 27
    Last Post: 10-26-2008, 09:54 PM
  4. FS/FT: 2 sets of Official Nintendo Component Cables.
    By Kuros in forum Buying and Selling
    Replies: 4
    Last Post: 10-21-2006, 11:34 PM
  5. UK Super Nintendo short life span? Retrovision #3
    By fishsandwich in forum Classic Gaming
    Replies: 13
    Last Post: 02-23-2005, 06:29 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •