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    Default A modern take on retro - for Android

    I have to say firstly, I am very cynical of mobile games. The trend I have seen is horrifying(micro-transactions, a lack of challenge etc). So it is quite hypothetical that I released a mobile game myself. I won't be making that mistake again.

    But I am proud of the game I have made. I built it with the goal to provide players with a challenging, yet fun experience. I wanted that feeling of having to repeat levels and improve your skills in order to progress.

    I think I have achieved this, but would like your opinions.

    If you feel like a little bit of a challenge, try it out and let me know what you think:

    Pixel Power - Google Play

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    Kirby (Level 13) Tanooki's Avatar
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    Not bad, minimalist but it works. I think the clock is slightly cheap though considering it's 100% reset if you end up dying. My hand blocks the screen enough that I can't keep up with wave 10 so I can't get any further. It's just the shortcoming of non-gamepad touch gaming...screen blockage and slightly slower response which is a shame. It's a good game but is it only 15 stages?

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    Quote Originally Posted by Tanooki View Post
    Not bad, minimalist but it works. I think the clock is slightly cheap though considering it's 100% reset if you end up dying. My hand blocks the screen enough that I can't keep up with wave 10 so I can't get any further. It's just the shortcoming of non-gamepad touch gaming...screen blockage and slightly slower response which is a shame. It's a good game but is it only 15 stages?

    Thank you for your feedback.

    I have been throwing around the idea of making wave 10 a little less challenging, based on a lot of the feedback I have been getting. It is a delicate balance of making sure it is difficult but achievable. I have plans to expand the game to more stages if it gains popularity. I decided it was better to get it out before I committed to many more levels.

    But thank you for your advice, I will take it on board in future updates of the game.

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    Kirby (Level 13) Tanooki's Avatar
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    No problem. I made a few attempts at it before making that post. The best I got was I think about 15sec before the stage ends. The problem is that it gets far too intense while not taking into account the screen being blocked by a big old hand in the way. I tried even narrowing the hand and just using my pinky and it still caused enough of a blockage I had to focus moving the hand out of the way at times to see if stuff was coming instead of consistently shooting. If the game had a joystick or someone had a really long stylus that could help too if their phone/tablet had that.

    It's not the first time I've had that happen, Geometry Wars on the DS hit a wall using the stylus so I had to resort to the d-pad +4 face buttons.

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    Quote Originally Posted by Tanooki View Post
    No problem. I made a few attempts at it before making that post. The best I got was I think about 15sec before the stage ends. The problem is that it gets far too intense while not taking into account the screen being blocked by a big old hand in the way. I tried even narrowing the hand and just using my pinky and it still caused enough of a blockage I had to focus moving the hand out of the way at times to see if stuff was coming instead of consistently shooting. If the game had a joystick or someone had a really long stylus that could help too if their phone/tablet had that.

    It's not the first time I've had that happen, Geometry Wars on the DS hit a wall using the stylus so I had to resort to the d-pad +4 face buttons.
    Yeah that can be a problem in these types of games. Often compatibility across all the different types of devices is difficult.

    What sort of device were you playing on?

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    Google Nexus 7 (2013 version.) The 7" screen is a nice bridge between the phone size and the big/huge 10+ inch stuff.

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