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Thread: The entire hardware development history of Dreamcast through Next Generation magazine

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    Peach (Level 3) parallaxscroll's Avatar
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    Default The entire hardware development history of Dreamcast through Next Generation magazine

    I've been wanting to have these articles for a long time.

    The beginning of Dreamcast (Katana) hardware development was certainly not Sega's first effort to find a successor or replacement for Saturn -- That actually began in late 1994, just before the Saturn launched in Japan, and continued through 1995 with Nvidia and Lockheed. As for the two internal pieces of hardware that competed to become what we knew as Dreamcast, I figure they must have been started sometime in 1996. By March 1997, Next Generation learned of one of them, and that's were this begins.

    Some of you will find it pointless, others should find it quite interesting. I do hope you all enjoy.





























    Last edited by parallaxscroll; 07-05-2017 at 03:53 AM.

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    [continued]








































    Also, a nice related video.

    Last edited by parallaxscroll; 07-05-2017 at 03:50 AM.

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    Thanks for posting these, they're awesome!

    I've never seen a VMU cover cap in the wild. Did they ever actually exist? I also didn't know that the prototypes had a round start button.

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    Quote Originally Posted by Einzelherz View Post
    Thanks for posting these, they're awesome!

    I've never seen a VMU cover cap in the wild. Did they ever actually exist? I also didn't know that the prototypes had a round start button.
    No problem.

    Funny, I didn't even notice the VMU cover cap and don't know anything about them.

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    If you mean just the basic plastic cap that covers the plug on the VMU, they were included with every single Sega VMU sold. All 6 of my VMUs have them. People just lost them a lot.

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    NG's interview with 3DFX's top brass following Sega terminating the graphics chip contract with them in favor of NEC / VideoLogic.








    When 3DFX released their Initial Public Offering in June 1997, it contained a ton of references to the Sega/3Dfx Chipset for Sega's new console (although no specific technical details)
    but it pissed Sega off so much, they killed the deal, and went with NEC / VideoLogic PowerVR for Dreamcast. That became final I think in July of that year.

    You can read the IPO that 3DFX filed with the SEC here: http://www.sec.gov/Archives/edgar/da...-97-002713.txt

    DEPENDENCE ON RELATIONSHIP WITH SEGA

    In March 1997, the Company entered into a Technology Development and
    License Agreement with Sega (the "Sega Agreement"), under which the Company will
    develop and license to Sega the technology for a 3D media processor chipset (the
    "Sega/3Dfx Chipset") for use in Sega's next generation home game console product
    (the "New Sega Game Console"). The Sega Agreement grants Sega the exclusive
    right for three years to the Company's architecture solely for use in home game
    consoles. Through the end of 1998, the Company expects to earn development
    contract revenues and certain development bonuses provided that certain
    milestones set forth in the Sega Agreement are met. The Company will derive
    royalty revenue for each Sega/3Dfx Chipset incorporated into products sold by
    Sega. Therefore, the timely development of the Sega/3Dfx Chipset by the Company
    and the successful introduction and sale of the New Sega Game Console by Sega
    will be critical factors affecting the Company's future business, financial
    condition and results of operations. The Company has not yet completed
    development of the Sega/3Dfx Chipset, and there can be no assurance that the
    Company will successfully complete such development or, if such development is
    completed, that the Sega/3Dfx Chipset will perform as expected. Despite
    pre-release testing of the Sega/3Dfx chipset by the Company, there can be no
    assurance that, once the Sega/3Dfx Chipset is made available to Sega,
    performance errors and deficiencies will not be found, or if discovered, that
    the Company will be able to successfully correct such performance errors and
    deficiencies in a timely manner, if at all. If the Company is unable to complete
    the development of the Sega/3Dfx Chipset or successfully deliver it to Sega, the
    Company's business, financial condition and results of operations would be
    materially adversely affected.
    Last edited by parallaxscroll; 08-11-2015 at 02:23 PM.

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    Quote Originally Posted by parallaxscroll View Post
    I've been wanting to have these articles for a long time.

    The beginning of Dreamcast (Katana) hardware development was certainly not Sega's first effort to find a successor or replacement for Saturn -- That actually began in late 1994, just before the Saturn launched in Japan, and continued through 1995 with Nvidia and Lockheed. As for the two internal pieces of hardware that competed to become what we knew as Dreamcast, I figure they must have been started sometime in 1996. By March 1997, Next Generation learned of one of them, and that's were this begins.

    Some of you will find it pointless, others should find it quite interesting. I do hope you all enjoy.
    THANK YOU! THANK YOU! THANK YOU!

    I forgot all about this Thread until your recent additional scans. I right clicked and saved the very clear scans with all numerical by year followed by month number and page number to keep the same order for reading as an offline reference.

    Your first scan in your latest Reply (Next Generation 1998-09 Page 001) is smaller then the others, the words cannot be read. Can you resubmit a larger scan?
    Attached Thumbnails Attached Thumbnails Click image for larger version. 

Name:	Dreamcast Black Belt.JPG 
Views:	140 
Size:	123.4 KB 
ID:	10360  
    Last edited by CRTGAMER; 09-09-2017 at 08:02 PM.
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