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Thread: Same in name, not so same in design Disney games

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    Kirby (Level 13) Tanooki's Avatar
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    Default Same in name, not so same in design Disney games

    Pretty recently I've come across and picked up both Darkwing Duck and Duck Tales for the old original Gameboy. I was thinking they'd be fun to have those old NES games on the go. Now while Darkwing Duck is fairly close in design of the stages and challenge to the NES title, I was surprised to see how not alike Duck Tales was which I got into just last night is very different. Three difficulties, the same general areas, but the entire map layouts are different and there are extra hidden treasures in each too (kind of like how Remastered has just not that in detail.) Duck Tales on GB seems to be a harder game too.

    I do wonder if Duck Tales 2 is very different. How about Little Mermaid and the others? Have any of you tried them out, think one is better than the other (nes/gb) or compliment themselves?

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    Cherry (Level 1) Guntz's Avatar
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    Duck Tales 2 Game Boy is the same as the NES version, sans color and screen resolution. The one advantage though is the GB version is vastly cheaper.

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    Insert Coin (Level 0) Pr3tty F1y's Avatar
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    Disney's Aladdin is one of the most notable examples of this.

    SNES version by Capcom
    Game Gear/Master System version by SIMS
    Game Boy/Game Boy Color/Genesis version by Virgin Interactive

    And even then, I'm sure the Virgin Interactive titles vary across system, but the biggest difference is definitely SNES vs. Genesis. It really showed what amazing animation along with good use of the small color palette could do on Sega's speedier 16-bit platform.

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    Cherry (Level 1) Guntz's Avatar
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    The official version of Aladdin for NES is possibly the worst version of them all. Slow, clunky and has tiny ugly sprites. It looks like a Game Boy port.

    Pretty sad that Hummer Team (asia pirate group) made a far superior version of Aladdin a couple years later.

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    Kirby (Level 13) Tanooki's Avatar
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    I've got that Virgin Interactive Aladdin for the GBC and it was quite surprising to me how nice it was. It's definitely the wannabe copy of the Genesis/DOS game from back in the day. Then you have the GBA Aladdin which is a Capcom copy of the SNES game which still was equally fantastic.

    It's good to know that Duck Tales 2 is the NES game much like Darkwing Duck was. It makes a more of a curiosity out of Duck Tales 1 not being a match. I'm betting the Little Mermaid probably lines up too since it was after Duck Tales and makes me wonder why they never bothered with Rescue Rangers.

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    celerystalker is a poindexter celerystalker's Avatar
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    Talespin on NES is a serviceable horizontal shooter with some interesting mechanics, whereas the Turbografx version was a platformer.

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    Mindbender The Adventurer's Avatar
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    Quote Originally Posted by celerystalker View Post
    Talespin on NES is a serviceable horizontal shooter with some interesting mechanics, whereas the Turbografx version was a platformer.
    The Genesis version was also a platformer. Different game as well I think
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    Bell (Level 8)
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    Pretty sure the NES/GB, Genesis and TurboGrafx TaleSpin games were all made by separate people.

    I was already aware the TG Darkwing Duck was... different, to say the LEAST... from the NES, even before the AVGN got to it.

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    Kirby (Level 13) Tanooki's Avatar
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    Forgot about that one. I had the NES game a year ago and the GB one just a few months back but sold it on ebay. They're the same, stages, play, equally annoying. But I do believe you're right about development and I have no clue if the Genesis game is the same.

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    Apple (Level 5) Gamevet's Avatar
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    Quote Originally Posted by Pr3tty F1y View Post
    Disney's Aladdin is one of the most notable examples of this.

    SNES version by Capcom
    Game Gear/Master System version by SIMS
    Game Boy/Game Boy Color/Genesis version by Virgin Interactive

    And even then, I'm sure the Virgin Interactive titles vary across system, but the biggest difference is definitely SNES vs. Genesis. It really showed what amazing animation along with good use of the small color palette could do on Sega's speedier 16-bit platform.
    The Amiga has a rock solid version by Virgin Interactive as well. I think the music and sound effects are better on the Amiga.

    https://www.youtube.com/watch?v=ok30lXVXqlk

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    Kirby (Level 13) Tanooki's Avatar
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    Wow nice sound track. Visually reminds me of the PC version but the music is tops on Amiga. I remember seeing so many of those games emulated or not in the late 90s/earlier 00s and it made me wish we had an Amiga when I was growing up as there are some stunning unique and ported games to it. I just never even to date have bothered emulating it as it just felt like too much effort and I know I'd get into the trap of storing a lot of software and not having time bother fairly with much of any of it.

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    Apple (Level 5) Gamevet's Avatar
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    I've had my Amiga 500 (1 Meg) since 1989. It was the computer that I'd 1st experienced Populous on, as well as solid games like Power Monger, Defender of the Crown and Dragon's Lair II: Time Warp. It had a lot of bad arcade ports, but there were solid ports like Marble Madness, Toobin' and Gauntlet II. I got the Genesis in 1991, and it pretty much became my go-to system over the Amiga.
    Last edited by Gamevet; 09-17-2015 at 10:56 PM.

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