I wonder if there's maybe a difference in thinking between those who have been following and/or buying from the beginning versus those who came along later. Those who came later could look back on LRG's history and see appeal in the quick sell-outs, as an indication of rarity. Me, I've always wanted the print runs to get bigger and last longer from the very beginning, and I was happy when they seemed to be getting bigger with each release. The fact that they've gone backwards and reduced print run sizes to that of the early days and even smaller has been a source of continuous frustration for me. I understand if LRG had to play it safe in the beginning, but they should have the financial stability now to take even the slightest amount of risk that a game won't sell out in less than a week. And I think they should be able to keep a game in stock for weeks or even a month without it harming them. I can also understand if new developers/publishers they're working with want to play it safe, but when it's a developer/publisher who has already released games through LRG, they shouldn't continue to be so afraid of the sales. Degica has worked with LRG before, so there's really no excuse for the woefully inadequate print run they did for Nurse Love Addiction. And the fact that LRG seemingly had a lot more confidence in Kero Blaster being a quick sell-out than Nurse Love Addiction just shows they really have no clue what they're doing in terms of estimating demand. Instead of calling us all "armchair CEOs", they should maybe put a little value in the comments of longtime LRG shoppers saying their underestimating demand of an upcoming release. At least as much value as they put in seeing a handful of people saying they're going to pass on a game.