Even as small as LRG's print runs are, I would argue that they're bigger under their business model than they would be otherwise, and long term, that's better for gamers and collectors. Unlimited open preorders for a certain span of time or small print runs where the total is hidden sell much slower and result in even smaller print runs than what LRG is putting out. Shovel Knight is one of the most popular indies out there, and it sold a mere 3000-some copies on Vita in the months that it was open for preorder. Luckily, they manufactured 5000 and continued to sell them until that stock ran out, but LRG would've been able to move 5000 easily and then some. More copies in existence should equal lower prices long term. You want to see ridiculous prices on the secondhand market? Forget LRG, look at games published by NISA where the only way to get a physical copy was through their own web store. Nobody knows how many copies were made of any of those, but they do generally take months to sell out, and looking at the quantities on eBay and what they sell for, they gotta be small runs, very possibly smaller than some of LRG's. A Rose in the Twilight didn't even have an ESRB rating anywhere on it, just like with LRG's releases, so you know they had to been cutting costs to a minimum and producing a very small quantity. Meanwhile, LRG easily moved 5000 copies of Ray Gigant, made by the same developer behind many of NISA's releases.