I can almost give SFII a price increase pass due to it being the biggest 16-bit cart release ever at the time; at least I know my few extra bucks gave me something physically under the hood to account for it. Same with PSIV to an extent, Virtua Racing, Starfox, etc. I felt the sting on more on 32x games being $69.99 due to them simply gouging early adopters.
Beyond Steam sales, console digital pricing is a complete joke. Physical overhead was so bad they had to cut manuals and give you half a clamshell case, yet digital pricing remains totally across the board just as high on day one releases and insultingly even higher th physical copies of older(!) releases. Seriously, many older games that have dropped $10-30 in normal, everyday in-store brick & mortar prices still remain original MSRP on digital stores. Who's going to pay $19.99 for Call of Duty 2 (a fucking 360 launch title!) when you can buy a physical CoD triple pack for $10 more?
I find it hilarious to walk in GameStop and see these used titles they're having firesales on, like Gears of War 2 for $1.89 or Rock Revolution for 50 cents, and they still can't move 'em, yet online they're still $49.99. Where's the NX so I can pay $8 American dollars to play Clu-Clu Land again?