I thought it might be fun to have a game of the day topic for something to do every day; picking out an older game that doesn't get talked about all the time to discuss every day. If anyone else wants to pick a game some day, feel free.
I'll start with Breakthru on NES.
I first played this at a friend's house when I was about 9 years old. We'd take turns passing the controller each continue until finally beating the game a couple of hours later. I recently replayed it, and it holds up pretty well. If you aren't familiar with it, it's somewhat of a horizontal belt scrolling shooter where you crash a jeep that can jump through enemy lines to rescue a top secret air craft, shooting and dodging enemy obstacles through a handful of brief but tough stages. It's by Data East, and has pretty decent graphics and control. It has a steep initial learning curve, but when you wrap your head around speeding up and slowing down situationally, it gets pretty great. It's inexpensive, and even the arcade board is usually under $50. Anyone else a fan? If you haven't tried it, stick with it and you might have some fun.
Edit: That description I feel good enough about not to entirely re-write, but I wanted to come back and flesh it out a bit. Breakthru is fairly short, but it's one of those games I find tough to put down. A good deal of the challenge in this one comes from making you memorize its stages unless you have lightning-quick reflexes. Knowing when to slow down in order not to speed into a tight enemy bullet pattern or when to speed up so as to make a jump that requires top speed can make or break your level. It's a little less Contra and a little more R-Type in that regard, but the stages are brief enough that it doesn't become overwhelming.
Also, the graphics definitely have an earlier feel to them, with the tiny soldiers appearing like little stickmen due to their scale. It can also be tough to see where missiles and the like from above might land due to the belt scrolling perspective. This hardly breaks the game, as the primary method of avoidance is speeding up or slowing down rather than moving up or down into the back- or foreground, but it'dve been nice had some better shadowing been employed in order to relay a cleaner sense of perspective. The enemy tanks and helicopters look pretty slick for the time, though, and the pre-stage map actually gives you a fairly honest idea of what to expect as it progresses.
As I get older, I can't help but appreciate this game more and more. It's imperfect, but for action games, the belt-scrolling perspective and jumping with shooter gameplay feels unique and fresh. I hope some folks who haven't might try this one. It's way under-represented in NES circles.