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Thread: What were the earliest games that invoked real emotion in you?

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    Question What were the earliest games that invoked real emotion in you?

    I'm not just talking about 'fun, excitement, or frustration' -- even the earliest games did that -- I mean deeper feelings like sorrow, melancholy, fear, elation, tension, uneasiness... And I'm talking about feelings that were brought on by the content of the games themselves. NOT an emotional attachment to a game for reasons outside of the game itself, like if you and your grandmother used to play it and that made it special to you, for example.

    Anyway, it seems like most gamers had their first genuine, cerebral and visceral emotional experiences in the 5th console generation, when 3D worlds and CD quality audio became the standard. The tension of stealth action in Metal Gear Solid, the visceral jump scares of Resident Evil, the suspense and terror of Silent Hill, the pain of loss in Final Fantasy VII.

    Was it the same for most of you, or did you experience genuine emotion from earlier games? Or, perhaps you didn't until later generations?

    For me, games like Alone In The Dark, and MYST, on the 3DO really sucked me in. I don't know if I'm the only one, but AitD was scary as HELL to me. It's hard to imagine when you go back to it now, but it was my first survival horror game and I'd never experienced anything like it before. The shit used to keep me awake at night.

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    Enemy Zero on Saturn got me pretty tense during the section where you're going through the ventilation with lots of sharp corners and your earpiece goes of like nuts... not really scared, but a bit on edge. Eartbound made me genuinely chuckle and kind of... cozy, as it were. Aside from those, the only other one that jumps to mind is Nier. I remember feeling genuinely conflicted at one point where you have the opportunity to tell an old lady nearing death a truth that makes her aware that her entire adult life was a lie and a waste, or you can let her live the rest of her days ignorant in a town where everyone else knows the truth.

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    Man, I LOVED Nier, but I don't recall which part that was. Was it the women in the lighthouse?

    Sidenote, I didn't learn until recently that Nier was an (unofficial?) sequel to the Drakengard series, which I've never played yet. I own Drakengard 2, but I won't play it until I get the first one.

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    Yes, it was the woman in the lighthouse. That part actually caused me to set down the controller and think for a second. Also, those text dream sequences were well-written and intense. A real pleasant surprise!

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    There were some genuinely sad moments within Final Fantasy II on the SNES. You could feel how they characters would have had they been real. I don't also consider cheapy pop scares a real emotion from a game, someone moving a hand in front of your face would make you jump too if you didn't see it coming and it's a reaction not a feeling. Games don't really give me any deep emotional attachment, not sure if I should tack 'sadly' onto that but they're just sources of entertainment. I can feel a bit of a rush from one or maybe notice a down moment, but I don't start feeling all moody, sad or genuinely scared or touched really.

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    32/64-bit era? No way, it was way earlier than that for me. There were a number of 16-bit games that got me choked up and otherwise emotional, like Chrono Trigger and Lufia II. FFVII was hardly the first RPG to kill off a playable character or otherwise invoke a strong emotional response in players.

    And though earlier games were generally lighter on storytelling, even 8-bit games could create an atmosphere of tension and unease (speaking outside of the tension that comes from a game being very difficult to clear). I thought Metroid and the Castlevania games on NES were plenty creepy. Not like a horror games, sure, but enough to put me more on edge than with a cheerful, light-hearted game.

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    Quote Originally Posted by Aussie2B View Post
    32/64-bit era? No way, it was way earlier than that for me. There were a number of 16-bit games that got me choked up and otherwise emotional, like Chrono Trigger and Lufia II. FFVII was hardly the first RPG to kill off a playable character or otherwise invoke a strong emotional response in players.

    And though earlier games were generally lighter on storytelling, even 8-bit games could create an atmosphere of tension and unease (speaking outside of the tension that comes from a game being very difficult to clear). I thought Metroid and the Castlevania games on NES were plenty creepy. Not like a horror games, sure, but enough to put me more on edge than with a cheerful, light-hearted game.
    One of my friends jumps EVERY SINGLE TIME an enemy surprises him during the room exploration in Dr Chaos.

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    Quote Originally Posted by Tanooki View Post
    T I don't also consider cheapy pop scares a real emotion from a game, someone moving a hand in front of your face would make you jump too if you didn't see it coming and it's a reaction not a feeling.
    I don't really consider jump scares in and of themselves to be emotional, HOWEVER, being on edge and extremely nervous and paranoid afterward BECAUSE OF the jump scares I think is an emotional experience.

    I've had too many jump scares from games that made me shut the game off immediately after the event or sequence was over because my nerves were shot. I'm a complete pussy when it comes to horror games. I've been playing The Evil Within for like 6 MONTHS or something because I have to play it in itty-bitty increments. With that said, survival horror is my favorite (modern) genre.

    Quote Originally Posted by celerystalker
    One of my friends jumps EVERY SINGLE TIME an enemy surprises him during the room exploration in Dr Chaos.
    I love Dr. Chaos!

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    For sheer foreboding and stress-filled anticipation, it's hard to beat Dungeons of Daggorath on the Tandy CoCo. Listening to those monsters coming at you in real time, or getting unexpectedly surprised by one that comes up silently behind you...phew. It was an intense game to play back when I was in single digits -- I had at least one or two nightmares about it -- and is almost as intense even now.

    I find that certain game music makes me intensely nostalgic, even if I didn't play the game at the time of its release, and though it's a cliché SNES RPGs do top that list (not Final Fantasy, though). The very first time I heard the music to Robotrek and Chrono Trigger, it moved me intensely -- enough so that I stopped playing and set the game aside for some future time (I still haven't played Robotrek).

    But very few RPG plots have ever moved me at all, since they're almost always completely silly and cardboard. That said, I seem to remember getting a bit sad at the end of Lufia. That would've been around 1994, so I guess it was the first. Some years later, when I played Chrono Trigger, the apparent death of the protagonist took me by complete surprise and left me with an unexpected sense of loss.

    About the only other one I can think of is Out of This World/Another World, which astonished me when I played it back in 1991 or whenever it came out. Its world is captivating and uncanny, and goes beyond pure entertainment to become something more sublime and haunting.
    Last edited by goldenband; 03-29-2016 at 10:00 PM.

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    Quote Originally Posted by Emperor Megas View Post
    I don't really consider jump scares in and of themselves to be emotional, HOWEVER, being on edge and extremely nervous and paranoid afterward BECAUSE OF the jump scares I think is an emotional experience.

    I've had too many jump scares from games that made me shut the game off immediately after the event or sequence was over because my nerves were shot. I'm a complete pussy when it comes to horror games. I've been playing The Evil Within for like 6 MONTHS or something because I have to play it in itty-bitty increments. With that said, survival horror is my favorite (modern) genre.

    I love Dr. Chaos!
    Dr Chaos is the shit. I love that game.

    I just remembered, though... the Wii A Boy and His Blob. The first time I played that game, I was with my little brother, whose son was about 3 at the time, and he cried happy tears at how it evoked childhood memories.

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    Sadness: Shining Force 2. When Oddler remembered his true identity and fought against you. Defeating him was the saddest event I'd ever witnessed in a game.
    Fear: Clock Tower. Okay maybe not fear, but intense stress and uneasiness. There was a time when I had to take the game in short 10-15 minutes spurts because my heart was pounding so hard.

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    Metal Gear Solid for me. Especially the scenes with Ninja and Sniper Wolf. I was around 10 at the time so I didn't understand everything but I knew it was powerful nonetheless.

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    Ico
    weaves the tale of a young boy trying to escape his imprisonment in a large, vacant castle. Along the way, he discovers another captive--a beautiful princess ...

    &
    Shadow of the Colossus

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    Quote Originally Posted by Videogamerdaryll View Post
    Shadow of the Colossus
    I wish I could get into that game, I really do. I've tried three times and just can't. I can't stand the controls, can't figure out where to go. I found the first colossus once, beat him, and couldn't find another.

    To answer the question, my most recent was A Bird Story. It's more interactive storytelling than game, but I highly recommend it. Brought the tears more than once.

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    I more or less skipped the 16 bit generation due to little kid rage-quitting, so I probably missed opportunities there. The first I remember once I started really gaming again would probably be Baldur's Gate. I just got pretty well emotionally invested in my characters, and visiting some of the prettier places was kind of awe-inspiring.

    I also remember a sense of tranquility in Bushido Blade, which is odd since you spend most of the game slitting throats, but I think there was a setting with cherry blossoms and snow and peaceful music.

    I also agree with Ico and SotC. I really didn't like killing the Colossi(?). The flying one in particular was so much fun to ride on and gave a real sense of exhilaration for me.
    Last edited by Cornelius; 03-30-2016 at 12:32 PM.

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    The first game I can remember that actually put me in a state of actual fear was Castlevania 64. Namely the villa stage where those invincible dogs would attack you at random. It was around then that gaming hit the point where it could convincingly pull off jump scares.

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    I never experinced emotional situations with games like I did with movies, novels or poems. The stories and the techniques of storytelling in games are just not there yet. Emotions in games because of their interactivity are much harder to achieve compared to other art forms. However, I was very surprised that I got frightened a lot in Silent Hill 2, and the sadness I felt killing the colossi in Shadow of the Colossus was true. I only watched someone playing The Last of Us, but the story of this game and the ending are remarkable.

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    Resident Evil and Clock Tower both on PS1

    RVGFANATIC: SNES, Saturn, mad ramblings and more
    RELIVE | REMEMBER | REPLAY

    Brand new URL!

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    Quote Originally Posted by Steven View Post
    Resident Evil and Clock Tower both on PS1

    Clock Tower on PS1...oh the memories...

    I think this was the first game that actually struck heart beating fear in me...

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    I killed myself after the death of Aeris in FFVII, I don't even know how I am writing this right now
    Las calles no son basurero, POR FAVOR TIREN LA BASURA EN SU LUGAR !!!!

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