Dual-wielding: for a while, that seemed like the way games moved forward. What's better than holding one gun? Holding two! Good scrum everybody! But progress is a complex business, and while a lot of design is about adding new elements to the mix, what happens when you start to take things away?
In the week that modern VR makes its first proper stab at defining part of the future of games, it felt like a good time to ponder this sort of thing. The world of games is filled with wonderful inventions, but what would you choose to uninvent? Here are some of our ideas - and if they seem extreme/stupid, that was all part of the fun of this bloody-minded thought experiment.
But how about you? What would you uninvent?
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