So, being stuck home sick, I've spent a little time poking around on my phone while I couldn't sleep, and saw that Guntz asked about the CD-i Zeldas on NintendoAge, wondering about their quality viewed from the perspective of a Zelda II fan. Well, Zelda II is my favorite Zelda, and as luck would have it:
I sure have played through them. I'm rather a fan.
I've gone on about it before, but they really take me back, having been developed when there were only the two NES game prior to their release, and there was a lot more wiggle room for how Zelda was presented. These games remind me of the Valiant published Nintendo Comics System Zelda comics I had as a kid, as well as the Zelda cartoon that aired on Fridays as part of the Super Mario Bros. Super Show in their view of the Zelda universe.
Structurally, Faces of Evil and Wand of Gamelon are very different from Zelda II. There is no overworld to roam, no experience points, and no magic spells. Instead, you select locations on a static world map, at which point you enter that area to explore. You get three lives with which to explore the area, but you can leave at any time by returning to the entrance. If you leave on your own, you'll keep any items you found in the area. If you lose all three lives, you get kicked back out to the map as if you'd never gone in, retaining items you'd found beforehand, but losing any consumable items you used like ropes, bombs, or oil.
Unlike Zelda II, shops return in these games, and they are your source for consumable items. You still get rupees from killing enemies, and this is where you use them. There are a lot of NPCs with which to interact, and these interactions are where the infamous animation happens. The quality of the animation, writing, and acting are pretty bad with only a few exceptions (I don't think that Zelda's voice actress is all that bad), but these are not FMV games by any stretch, and they don't wreck the game.
The platforming does use the up arrow to jump instead of a button press, but really it's not so bad as people want to make ir out to be. Folks are often confused due to the hand-painted backgrounds as to what they can and can't walk on, and I think that's where a lot of the complaining comes from. Anyone with half a brain can figure out what is a platform and what isn't with a little experience, and more often than not, if a path seems impossibly difficult, there's likely an easier upper or lower route to use if you brought your ropes along.
Faces of Evil is the longer of the two, and has more different things to use, like farming snowballs and fireballs to kill ice and fire monsters. Link's bombs also destroy rocks with way less hits than Zelda's for some reason. Bosses in both are generally easy and quick, but that's not a huge departure from the original game. The environments are all hand painted, and look like the background for a cartoon. They are colorful and interesting, and are accompanied by unique music. Yes, the absence of any of the classic themes is disappointing, but the music present is at least suitable to what is happening on screen and is well-composed.
If you stumble across a reasonable CD-i system, try them. They are quality video games and really brought me personally back to the age of Nintendo Cereal System. Yes, the king is creepy and Link sounds like an overly-enthusiastic idiot child, but if you can accept the three life challenge per area (again, losing has very little penalty save starting that area over) mentality and can just enjoy exploring these unique outlying parts of Hyrule, they are really great to play.