Sky Shark on the NES is a vertically scrolling shooter ported from Toaplan's arcade game, Flying Shark, which is the predecessor to the arcade/Sega Genesis shooter, Fire Shark (http://forum.digitpress.com/forum/sh...016-Fire-Shark). In a style similar to Capcom's 194X series, you fly a World War II-style fighter plane against myriad enemy planes, tanks, and battleships. Armed only with your plane's gun and a stock of bombs, only a true flying ace will take down the five stages and their bosses to end the conflict and bring peace.
Sky Shark is by most standards a very direct, bare-bones shooter. Default controls require mashing the fire button to keep shooting, so a turbo controller can save you a ton of strain. The B button drops bombs, which do major damage with the added bonus of clearing any enemy bullets on screen, so they can be used defensively as well. Your guns are powered up by grabbing "S" icons, which are earned by blowing up entire formations of red/orange planes before they exit the screen, and you can collect up to six for maximum firepower. Extra bombs come from "B" icons, which are usually dropped by large planes or ground artillery. That's pretty much all there is to it control-wise, but that doesn't mean it's easy.
As a matter of fact, Sky Shark is tough. It doesn't use bullet hell patterns and giant bosses to overwhelm you, but instead exercises some insidious trickery to take you down. Where the game is its most devious is in that it likes to goad you into position by throwing tanks and boats toward the edge of the screen, then sending a plane up your ass or swooping in a formation of speedy blue plane fire, leaving you no time to react. You're often better off staying toward the center of the screen, but playing it too safe will keep you from reaping power-ups. It can be a tricky little bastard, and your hit box is a tad bigger than you might think if you're accustomed to more modern shooters, so if you're rusty, be ready for an ass-kicking.
Graphically, Sky Shark is pretty average. While it doesn't really push the hardware with complex sprites or elaborate backgrounds, it does play and scroll quickly and smoothly. There can be a touch of flicker when a lot of bullets appear at once, but I never found it to be a game breaker. With five stages, it's a short game, but it does continue looping afterward to play for high score, and you do score a free life every 50,000 points. Altogether, it's a quality shooter that offers up a nice challenge and solid music.
Played this one?