Donkey Kong Country on my Game Boy Advance SP isn't going quite as swiftly as I expected. I got the Game Boy Color version to experience a familiar game in a slightly different way, but I wasn't hoping that would include more lag and slowdown, worse hit detection, and less room to maneuver. But I suppose I shouldn't be surprised by any of that, given that, in a lot of ways, this is like if they had made an NES port of Donkey Kong Country, and for a game that was late-ish for the SNES and a technological leap for the system, it's only natural that much weaker hardware would cause a downgrade to more than just the audio and visuals. So all the ways in which it controls and plays differently is making it harder for me. I can whiz through the SNES version at this point, but I've actually seen the Game Over screen quite a few times in this version, even as early as the second area. Thank goodness this version saves automatically after each stage because I think I'd really be struggling if I had to make it to Candy (or Funky) just to save. I'm up to the last stage of the fourth area, which I've already attempted a bunch of times. Any stage with a ton of tires is annoying because the timing to get a big bounce isn't the same as the SNES version, nor is the hit detection for staying on the tire versus slipping off.