In several situations I enjoy the port more than the arcade. TMNT IV on the SNES is one example and UN Squadron is another. What others can you think of?
In several situations I enjoy the port more than the arcade. TMNT IV on the SNES is one example and UN Squadron is another. What others can you think of?
Most shmups. If the arcade release is a cheap quarter-muncher, then I'd rather play a more balanced home version. To name a couple, I much prefer the PC Engine version of Detana TwinBee over the arcade original, and even though it's the weakest graphically, I like Dragon Spirit best on NES, more than the original or the TG-16 port, which is more faithful to the arcade.
Contra us way better on NES, as is Super C to my mind. Horizontal orientation, tighter control, and faster speed make it a superior game.
Project Justice on Japanese Dreamcast added a weird board game mode that I like, and is otherwise arcade perfect. I think a lot of fighters added some great extras like that, plus offer more controller options at home.
I don't know that I'd consider them ports, but the NES versions of most Tecmo games like Tecmo Bowl, Rygar, and Ninja Gaiden are all wildly different and superior games from the originals, but with the same titles.
TMNT: Turtles in Time on SNES downgraded to two players, but tweaked and added levels and bosses for a richer game, as well as tightening up the throw mechanics to allow you to intentionally do different throws. They also tweaked the dash control options, added new color palette options, and a throwaway but fun in its day vs mode.
I'm sure more will hit me, but I'm pretty sleepy.
These games.
Contra (Famicom)
Monster Lair (Turbo Grafx 16)
Fatal Fury 2 (Genesis)
Solomon's Key (NES)
Gyruss (FDS)
Rush'n'Attack (NES)
Street Fighter Zero 3 (Saturn)