Last edited by RP2A03; 05-20-2017 at 10:44 PM.
⃟Mario says "... if you do drugs, you go to hell before you die."
Thanks everyone for the replies, I tapped into the video encoder directly, Red and Blue, I got green from pin 7 as in this picture:
But it didnt display anything so i just got green from the encoder directly, unfortunately colors show almost black and white, but its showing picture
I'm yet to try and replace Q10, ill try that later, but what you guys think? why are colors showing like this? thanks again
DP Feedback: http://www.digitpress.com/forum/showthread.php?t=141782
NintendoAge Feedback: http://nintendoage.com/index.cfm?Fus...&User=faramith
My Video Game Store Review by Sega-16: http://www.sega-16.com/2011/03/genes...o-japan-games/
For the component mod on first gen snes use this.
I have used it before and it worked great.
DP Feedback: http://www.digitpress.com/forum/showthread.php?t=141782
NintendoAge Feedback: http://nintendoage.com/index.cfm?Fus...&User=faramith
My Video Game Store Review by Sega-16: http://www.sega-16.com/2011/03/genes...o-japan-games/
What you are pulling off the chip isn't red, green, and blue. You are getting luma (the black and white part) which goes to the green jack, blue and luma difference which goes to the blue jack, and red and luma difference which goes to the red jack. For the record, you are not supposed to pull luma from the encoder chip, you are supposed to take it after it has passed through the amplifier. With that said, this doesn't help you fix your problem withcomposite video. What concerns me more is the apparently weak R - Y and B - Y signals. Measure the DC voltage on pins 1 and 24. They should both be about 3 volts.
⃟Mario says "... if you do drugs, you go to hell before you die."
little late back to this party but I tapped into all 3 on the board it self and bypassed the a/v out on the back of the system.
I got color, was slightly washed but not nearly as bad as your seeing here.
what board revision and chip number are you tapping into, maybe we can find a work around for not using the multi A/V out
Basically, there is an easy way to bypass the entire multi-out, including the on-board video amp on consoles that behave this way. Only seen this behaviour on launch consoles that had the first revision of PPU2, but that could be a coincidence.