... its the Chuck Norris game, isn't it?
... its the Chuck Norris game, isn't it?
Bingo! Chuck Norris Superkicks, in which Chuck is confronted by impassable thorns, time-draining grass, invisible ninjas, and a "nyaah nyaah-nyaah nyaah-nyaah" tune whenever he fails in a battle.
It's also weirdly RPG-like in a couple of ways, with a separate overworld vs. battle screen and a kind of leveling-up system where you gain moves and belts as you progress.
Now, #30, let's see...the given names (especially Kurt & Scott) and buddy system are big hints here.
"Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...
You've got it! Forced buddy system (with CPU-run characters who inevitably get slaughtered), disk-holding bosses you don't actually need to fight, and the notorious "IF YOU ARE NOT ABEL" typo that actually isn't a typo. And of course, Kurt Wagner, Scott Summers, etc.
Last edited by goldenband; 06-26-2017 at 05:52 PM.
Guess I'm picking this game up again!
#33 - So.... I just had to rotate a tower to find dates to look at constellations to find out how to raise a sunken ship. Is this normal? Oh wait, I got here through a magic book, so probably not.
#34 - Can you say that again? All I heard was "wub senth, buddont fuhget tear arr guise lie kyoo ah obada whirl."
#35 - Umm, when the only song anyone knows is "la la la la la" how exactly can you tell the good singers from the bad, or for that matter tell an actual goddess from someone who simply has a good singing voice?
Is 35 Lunar Silver Star?
RPGs: Proof that one you start done the dork path, forever will it dominate your wallet's destiny.
#34 is the original arcade game Street Fighter -- and #33 is ringing some serious bells but I haven't come up with it yet.