View Poll Results: What do you think?

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  • Learning curve

    2 33.33%
  • Online competition too fierce

    3 50.00%
  • Too Repetitive

    1 16.67%
  • I Don't know

    2 33.33%
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Thread: How did the RTS sub-genre die so quickly?

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  1. #1
    ServBot (Level 11) Edmond Dantes's Avatar
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    .... Highwind, I was poking fun at myself, not at you.

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    ..Oh, never mind, then....

    Well, I got several RTS' from the steam summer sale, so I should be good for now.

    ...Heros of annihilated empires is the polar opposite of the shitty game spectrum than C&C 4.

    How so? Well, C & C 4 is WAY too easy, while Heros of annihilated empires is COMPLETELY IMPOSSIBLE to beat on skill alone (IN THE FUCKING FIRST MISSION, I MIGHT ADD), depending how fast you moved at the beginning to get to the trigger event point.

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    Okay, this is scary and now I wonder if Derek Alexander watches these forums, because just today he posted a video about console RTS games.

    https://www.youtube.com/watch?v=WTuztg7hYZI

    Incidentally its the very first episode of his "Punching Weight" series which covers Warlocked.

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    Rusted Warfare - RTS looks exactly like the low budget RTS I was talking about:

    http://store.steampowered.com/app/64..._Warfare__RTS/

    Hell yeah!

  5. #5
    Kirby (Level 13) Tanooki's Avatar
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    I think a mix of the first two.

    Overly fierce competition
    Learning curve

    The early days stuff (Dune, C&C1, WC1 and 2) you could just take many many approaches, slug it out, prod for weaknesses, take your time and figure it out. Eventually though once Starcraft2 and the 2nd generation of C&C stuff (Red alert) rolled out things changed. It got very competitive on and offline for one so if you couldn't keep up or care to put 100s of hours into it you were hosed. Offline the 1P game stopped being about being smart and taking various approaches and became overly and aggressively scripted. You had to move a mass here or a mass there at this amount of time or specific moment, you had to develop this or that as the game designer wanted when they wanted or you were punished, mostly with failure, or a stalemate which fails anyway as you're stuck in a loop. That's why I stopped playing RTS at least and still go back to those old 4. Back then you could try different stuff, and they'd all work unless it was a decidedly bad idea. Now you must do what the script says or die. That is in no way fun for me in the least bit, it's a rote memory hours long waste of time, or a way to peddle $30 game guides.

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    I've been playing through rise of nations: extended edition, and it's pretty solid! Want to find the rise of legends spin off sometime soon.

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    They're hard to play on consoles, that's why publishers usually don't want to make games just for PC.
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