https://www.kickstarter.com/projects...oding-required

NESmaker is a software tool for creating brand new, hardware playable, cartridge based games for the Nintendo Entertainment System...without having to write a single line of code.

A few years ago, while developing our NES game engine in the archaic 6502 Assembly language, our team (made up of mostly non-programmers) realized that we needed a much more efficient method for rapid prototyping and testing. Instead of digging into the assembly every time we needed to make changes, we conceptualized wysiwyg tools for common tasks that would output, reorganize, and manipulate the underlying code; developing screens, building animations, altering AI...things like that. We recruited Josh Fallon, tool developer extraordinaire, to help realize these tools.

Before we knew it, we had inadvertently created NESmaker.

Currently, what can you do with NESmaker?
  • Design sprite graphics and color palettes that are automatically constrained to the NES limitations.
  • Create assets with properties and behaviors to give developing for the NES an object-oriented feel, similar to modern tools such as GameMaker and Unity.
  • Use a text editor to create text strings for NPCs or other narrative devices your game might have.
  • Create *special screens* like start screens, end screens, menus, maps, and more.
  • Customize AI
  • Set initialization parameters (items obtained, player strength/defense, starting screen, etc) for easy testing.
  • Use the base engine to create adventure games, basic RPGs, basic platformers, basic brawlers, and several other types of games.
  • Assemble with one click for testing in an emulator.
  • Flash to cartridge in one click for play on actual hardware.
https://www.kickstarter.com/projects...oding-required

Will this usher in a new golden age of NES software or a new age of NES shovelware? I'm guessing it'll be both!