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Thread: NESmaker - Make NES Games, No Coding Required (Funding Goal Reached) [Kickstarter]

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    Cool NESmaker - Make NES Games, No Coding Required (Funding Goal Reached) [Kickstarter]

    https://www.kickstarter.com/projects...oding-required

    NESmaker is a software tool for creating brand new, hardware playable, cartridge based games for the Nintendo Entertainment System...without having to write a single line of code.

    A few years ago, while developing our NES game engine in the archaic 6502 Assembly language, our team (made up of mostly non-programmers) realized that we needed a much more efficient method for rapid prototyping and testing. Instead of digging into the assembly every time we needed to make changes, we conceptualized wysiwyg tools for common tasks that would output, reorganize, and manipulate the underlying code; developing screens, building animations, altering AI...things like that. We recruited Josh Fallon, tool developer extraordinaire, to help realize these tools.

    Before we knew it, we had inadvertently created NESmaker.

    Currently, what can you do with NESmaker?
    • Design sprite graphics and color palettes that are automatically constrained to the NES limitations.
    • Create assets with properties and behaviors to give developing for the NES an object-oriented feel, similar to modern tools such as GameMaker and Unity.
    • Use a text editor to create text strings for NPCs or other narrative devices your game might have.
    • Create *special screens* like start screens, end screens, menus, maps, and more.
    • Customize AI
    • Set initialization parameters (items obtained, player strength/defense, starting screen, etc) for easy testing.
    • Use the base engine to create adventure games, basic RPGs, basic platformers, basic brawlers, and several other types of games.
    • Assemble with one click for testing in an emulator.
    • Flash to cartridge in one click for play on actual hardware.
    https://www.kickstarter.com/projects...oding-required

    Will this usher in a new golden age of NES software or a new age of NES shovelware? I'm guessing it'll be both!

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    Can't wait to get some GOOD games based on BTTF, Die Hard, Karate Kid, etc. !
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    Quote Originally Posted by Greg2600 View Post
    Can't wait to get some GOOD games based on BTTF, Die Hard, Karate Kid, etc. !
    LJN would rise from the ashes.....

    I too wonder what kibd of games would get cranked out. Will this be similar to what the Unity engine on PC sees: quick throw together messes their authors will call "games"? I know this happened/happens a lot with tools like Clickteam Fusion/MultiMedia Factory and other "codeless" tools.

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    My guess is that you would be somewhat limited to certain "basic" types of games...

    Use the base engine to create adventure games, basic RPGs, basic platformers, basic brawlers, and several other types of games.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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    Quote Originally Posted by jb143 View Post
    My guess is that you would be somewhat limited to certain "basic" types of games...
    I think they mentioned in either the pitch or in the message board about either making templates for people to be able to create their own "base setup" or the existing bases can be tweaked to get what you want.

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    There are different modules for different genres. And they can be combined to combine features from those different genres, is what I gathered from it...but you would still be locked into whatever the constraints of those modules were.

    For example, in the comments, it's mentioned that this won't ever support 4 directional scrolling. That means it would have to be achieved like the original Legend of Zelda. A compromise that would work fine for most games of that nature. But it would also mean a game like Mario 3 would be near impossible to pull off. If I understand it correctly anyways.

    At the end of the day though, it's never the tool that makes a game good or fun. I'm sure that there will be plenty of people who put a lot of time and effort into it and make some great games with this.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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