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Thread: NESmaker - Make NES Games, No Coding Required (Funding Goal Reached) [Kickstarter]

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    Great Puma (Level 12) jb143's Avatar
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    There are different modules for different genres. And they can be combined to combine features from those different genres, is what I gathered from it...but you would still be locked into whatever the constraints of those modules were.

    For example, in the comments, it's mentioned that this won't ever support 4 directional scrolling. That means it would have to be achieved like the original Legend of Zelda. A compromise that would work fine for most games of that nature. But it would also mean a game like Mario 3 would be near impossible to pull off. If I understand it correctly anyways.

    At the end of the day though, it's never the tool that makes a game good or fun. I'm sure that there will be plenty of people who put a lot of time and effort into it and make some great games with this.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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    I watched their Kickstarter video. My first thought was that it'd be very limited in terms of allowing people to design truly innovative and unique games. I've had my share of platformers, shmups, and RPGs.

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    My next question would be: are there any strings attached? Can you sell the games you make with this tool free and clear? Or is there going to be a license fee or something of the sort?

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    Quote Originally Posted by YoshiM View Post
    My next question would be: are there any strings attached? Can you sell the games you make with this tool free and clear? Or is there going to be a license fee or something of the sort?
    Here's the thing though, do you really think most people would buy anything you've sold regardless how good it is? These games will be seen as NES hacks and you might have the collector community purchasing them, but 99.999999% of everyone who plays them will be playing a rom that's uploaded by the time the fifth person has purchased the game.
    Everything in the above post is opinion unless stated otherwise.

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    Great Puma (Level 12) jb143's Avatar
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    Quote Originally Posted by kupomogli View Post
    but 99.999999% of everyone who plays them will be playing a rom that's uploaded by the time the fifth person has purchased the game.
    Sounds like most emulators don't support the mapper they are using.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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    Great Puma (Level 12) YoshiM's Avatar
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    Quote Originally Posted by kupomogli View Post
    Here's the thing though, do you really think most people would buy anything you've sold regardless how good it is? These games will be seen as NES hacks and you might have the collector community purchasing them, but 99.999999% of everyone who plays them will be playing a rom that's uploaded by the time the fifth person has purchased the game.
    Considering that the developers of NesMaker are making their own game with the same tools (supposedly), they are hoping people buy their game "Mystic".


    And I checked their updated FAQ-you are free to sell your creation.
    Last edited by YoshiM; 01-21-2018 at 05:50 PM.

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    Yeah, of course people will buy games made with this. People buy homebrew games all the time. The tool used to make it won't matter as long as the game looks compelling enough. It doesn't mean that the developers will be able to quit their day jobs, but if the games are good enough people will buy them.
    "Game programmers are generally lazy individuals. That's right. It's true. Don't let anyone tell you otherwise. Since the dawn of computer games, game programmers have looked for shortcuts to coolness." Kurt Arnlund - Game programmer for Activision, Accolade...

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    Current standing - the project is (more than) funded with about 48 hours to go:
    • $213,924 pledged of the $32,000 goal by 2,096 backers.

    Additional modules (which are pre-built genres) and functions added via extra funding goals which have already been achieved:
    • Adventure
    • Platformer
    • RPG
    • Brawler
    • Shooter
    • Music maker
    • Demo / getting-started game and assets
    • Memory mapping ($34,000 more to go until this goal)

    Things are looking promising!

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    Quote Originally Posted by kupomogli View Post
    Here's the thing though, do you really think most people would buy anything you've sold regardless how good it is? These games will be seen as NES hacks and you might have the collector community purchasing them, but 99.999999% of everyone who plays them will be playing a rom that's uploaded by the time the fifth person has purchased the game.
    Will roms be dumped? Not necessarily.

    Quote Originally Posted by jb143 View Post
    Sounds like most emulators don't support the mapper they are using.
    Well I'm sure they will in the future. What stinks is that the flash carts (PowerPak/Everdrive) may not.
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