Quote Originally Posted by calthaer View Post
I don't tend to play these games much these days. Not sure why. Maybe I just appreciate today's gaming a bit too much - the interface is streamlined, it makes things very clear and easy - even very difficult strategy games. Maybe I'm just "outsourcing" that, too - I do read blogs like Renga in Blue, where someone else plays these games and describes what happens. Those 5-minute blog posts distill an hour or so of gameplay - a lot of which doesn't sound all that fun. Illogical puzzles, tons of trial and error...maybe, like most of the rest of us, I just don't have the patience for those games any more.
This is pretty much my feelings on text adventure games (and probably some other past games as well). The parser was part of the puzzle and there's only so many words of the English language one can try in NOUN/VERB combos to achieve something. Even the full sentence setup of Infocom games didn't really make things easier as you had to try and slip into the mind of the writer to come up with potential solutions.