PS5 version can also use the touch pad as well from what I've heard. I haven't played it yet since I'm going to purchase the physical release. Atleast this one we didn't have to wait over a year for the LRG version to be announced, so I'll get to play it only four months late.
As much as I hate so much of what's being made for modern gaming, and I am super hyped about replaying these games despite already owning them on the DS, this generation of games is the worst. The amount of remasters we've received just this past year is staggering. I'm not 100% certain, but I have a good feeling that the ninth generation of games has had more remasters than every generation of games combined, at the very least it's got the most remasters out of every single generation and it's fucking ridiculous. The fact that there's so few good or great games on modern consoles that you can't play elsewhere that we're regularly hyped up about playing decade or several decade old ports instead of any of the garbage that releases now days is fucking ridiculous.
I'm glad we got Tactics Ogre Reborn, Crisis Core Final Fantasy 7 Reunion, SaGa Frontier, and Theatrhythm Final Bar Line because these are actual remakes, or at least in the case of SaGa Frontier, the game was actuallly finished. Tactics Ogre Reborn imo is the first 10/10 game I've played in a long time, literally perfecting the original Tactics Ogre and what is debatably the best TRPG of all time, it's worse than Brigandine Grand Edition and The Legend of Forsena but I would say it is better than everything else. Crisis Core has more modern PS2 like action gameplay that feels incredible to play, a game where the single player is already great(with a rough story) but the mission mode as bad as it might sound with 300 different missions that have you go through the same areas, new enemies, new items, 80-90% of the accessories and materia are locked behind this really good bit of extra content.
tl;dr, while I'm super hyped about these games as I love the Castlevania games and I really want to like Order of Ecclesia a lot more than I did when I've played and replayed the game on the DS and 3DS. The game feels so much like exploring a world like Castlevania 2, except the trial and error bosses and just how linear the game was just something I couldn't get past. However, the thing I hate about modern gaming is that when it comes to new games, whether it's AAA, indie, whatever, is that there are so many mechanics that are often used to pad everything out. If it's not aimless open world, it's procedural generation, if it's an indie game and it's a more explorable world, it's often times padded out to hell whether they add dying as a means to grow more powerful, or dying and losing everything you have on you or partially what you have on you, or massive text dumps that you read for 20-30 minutes before moving on, etc. You hardly play a game now days, indie or otherwise without spending an hour of bullshit just to get out of the tutorial and if you were to skip all of that you'd only see about a few minutes worth of content.
So I'm pretty hopeful that finishing them again now, it'll finally click and I'll really like them because they're not everything I hate about modern gaming, they're actually games I prefer to play, game styles that I enjoy. I watched a review that explained that the linearity of Order of Ecclesia is basically removing all of the back tracking to take away all of the time wasted by having to go back and forth between all these different areas, essentially fixing what they felt was an issue in SotN, CotM, HoD, AoS, etc, which I do agree with CotM and HoD that the map layout causes a lot of timed wasted during back tracking, but I felt that SotN, AoS, and DoS did fairly well not requiring you to constantly waste so much time outside of new areas. I've played through HoD just as many times as I have any others and the amount of travel time and the amount of dashing back and forth through these areas despite using the best route possible, it takes so damn long. So based on the review what stated about the linearity, I actually never thought about it like that, so not only am I playing more classic style game development, but also playing the game in a way that I never actually thought about as being a reason for the change, all I thought was, less exploration and these games are just way too linear for their genre.