When you combine my love of history with my love of video games, look out!
I'm interested in writing a article about the effects of actually being a gamer and going through the boom times of the early 80's, the Great Crash of 1983-1984, and the dead years of 85-86, and then the revival by Nintendo and Sega in 1987. Basicaly, people who can share stories, personal experiences, memories, pictures, stuff like that.
There's three main reasons I'd like to do this -- to provide extra evidence for what caused the Crash, to document and record the period, and for my own curiousty, as I was too young (born in the mid 70's) to personaly remember it.
I have vague memories of seeing games all over stores and then vanishing, of being able to buy tons of Atari games for a buck a pop (cart only), and of seeing the early Nintendo comercials, but since I was'nt actually old enough to go out and buy myself and was limited to my Atari 2600, I'm especily interested in hearing from people born 1970 or eariler.
The research I've done so far has led me to try to consolidate the many reasons and theories that people have on the cause of the Crash into three:
1) Oversupply of the market and REALLY bad games -- renting was'nt possible, games were bought full price with no prior knowledge, WAY too many 'me to' games. Plus there were MANY consoles on the market.
2) Competion from home computers -- with the Commodore 64, the Atari 800, and other systems, you could play games AND do a lot more for the same price or cheaper of a game system.
3) Confusion and lack of confidence from consumers -- as menioned, too many systems that were too similar, and the fear that video games were just a 'fad' and no real confidence in it as a hobby.
I have my primary sources. Now I need some secondary sources to support them.
Please feel free to link to articles, websites, etc. if they contain good information as well.
Thanks in advance.