Everblue 2 is a great game, still, there are themes which are obviously neglected in videogames. Why are there so few underwater games?
The deep sea would be an ideal set-up for games. You literally dive into a different world, a mysterious one, most of it unexplored; lost civilizations, sea-monsters, creations of different worlds, and exploration of a vast world would open up ideal possibilities for all game genres.
We conqured space at least a thousand times in games, but underwater games give even more options to developers to draw you into a game.
Is it a simple programming issue? Are good controls difficult to achieve because you don't have simply ground under your feet?...but then, we have the same issues for space ships, and old and futuristic underwater boats, diving suits which give you great abilities to move underwater (upgradeable) are easily introduced.
Underwater levels are in so many games, but hardly one game is set up specifically underwater.
I would be interested in a list of underwater games, all systems, with comments if they are wothwhile playing. Are underwater games also neglected for the pre-NES eras?
I know of Ecco, of course, but also of Deep Fighter (DC) (good game), and the incredible Everblue 2 (PS2). I heard of Critical Depth (PS1) but don't know if it's a good one.