J Allard: Yeah, you're my general contractor and we're building a house together. What do you do? You go down to Sears and you buy a Stanley hammer, a Black and Decker saw, you're gonna buy a MAKITA drill, you're gonna mix and match tools that are appropriate for you. When you walk out the door, hopefully you don't have to make another trip. If you're remodeling the kitchen instead of building a new house you'll make a different set of selections; your budget is different and the scale of your team might be different. Every GC's trip to Sears looks a little different but Sears arranges everything on pegs and you're guaranteed that your power tools will all work in a three-prong outlet. There are standards in terms of nails and hammers and weights and gauges that allow interoperability between the guys that make the screws and the guys that make the screwdrivers.
If the three of us want to make a game, where's Sears? There isn't. We send you out to the Black and Decker store, and Dean to the Makita store and I go to the Craftsmen store. When we come back, hopefully, we have enough stuff to build the house but we'll probably have to make a few return trips. And then none of the stuff plugs into the same outlets. We have to rewire the freaking house before we even start to remodel. That's what game development is like today.