Back in the very early 1990s, just before the emergence of the CD-ROM systems (remember the infomercials?), there were some asking whether or not the 16-Bit consoles were even worth it.
The basis for this argument, besides selling more magazines, seemed to be the apparent fact that the 16-Bit revolution didn't really do anything that the 8-Bit systems (NES and SMS) didn't already do, nearly as well.
Such a debate might've looked like this:
Nay- ...really, now! What exactly do the 16-Bits do that the 8-Bits haven't already done, and nearly as well? Is the Sword of Vermillion (Genesis) really that much better than Dungeon Magic (NES)? And what did we get from the 16-Bits? Platformers. Driving games. Fighting Games. Side and overhead scrollers. Ever hear of R-Type? Lifeforce? Super Mario Bros. 3 or Star Wars? Been there, done that. It wasn't until Mario-64 and Spyro the Dragon that something new and that the earlier systems couldn't've handled came out, and that included the 16-Bitters as much as the 8-Bitters.
Yae- Are you kidding? One could just as easily say what did the CV or 5200 do that the 2600 hadn't already done. Same thing.
Nay- Not quite. The very-early 1980s saw a tremendous jump in arcade game quality and variety; in a few years we went from crude Pong-Style games to Zaxxon, Tempest, Donkey Kong, Gorf, and others. The 1970s-era systems couldn't do effective translations of these new games. Only the third-generation systems could. Not to mention RPGs. But you have to remember that when the 2600 came out, we were still in a sort of Pong-era; the early 1980s gave us something entirely new. Again, what did the 16-Bit era give us that was actually new?
Yae- You seem to be thinking that the technological jump occurred only around 1980. There was a second one; one in the latter half of the 1980s. The vast amounts of memory and the sound and graphics of those arcade games were such that even the SMS couldn't handle it- remember SMS Thunderblade?
Even if we concede that the 16-Bit era consisted only of souped-up versions of earlier game styles, you have to remember that the ARCADE scene was largely like that, too, and people wanted systems that could handle all of those extra "bells and whistles."
The 2600 had a good version of Ms. Pac Man, that pretty much played like the arcade original, but people wanted the superior-looking and sounding 5200 version. And how many people who owned CVs weren't drawn to it by the version of Ladybug that only the CV could've handled?
Nay- But the 5200 and Cv were light-years ahead of the early systems; the first "true" powerful systems. The games the 2600 at its best could do could in no way compare to Spy Hunter, Fortune Builder, Lord of the Dungeon, Countermeasures, or even Qix.
In other words, the difference between the CV and 5200 and the earlier systems were tremendous; the same cannot be said between the NES, SMS, and the 16-Bitters. There were games that the CV and 5200 could do that the 2600 couldn't possibly do; again, the sort of games the 16-Bitters did were the same, only souped-up some, that the 8-Bits did.
Yae- Oh, come on, you're starting to sound like that nutty old fossil Aswald, who says that the MSX games (e.g. Nemesis 3) prove that by adding memory to ColecoVision games, we would never have REALLY needed the NES and SMS you keep boasting about, if not for the Crash of 1984. Graphics, memory, and sound are as important to players as the actual mechanics, and only the 16-Bitters at the time could handle them.
You get the idea. What do you think- 16-Bit; yae or nay? I myself am pretty much neutral on this one.