Well, Halo 2 is coming, and Rare's not one to be so easily dismissed. Perfect Dark was an excellent first-person shooter limited only by the N64's hardware, and a sequel is probably ahead. There's also hope for another Jet Force Gemini, which I consider one of the most underrated titles of the past five years.Originally Posted by kobunheatforum
Hogwash. The Ninja Gaiden series contains what may be the three finest examples of reflex-driven action/platforming on the NES. They borrow Castlevania's method of invoking special weapons and finding power-ups, but much of NG's appeal wasn't filched from Konami’s code. In which preceding Castlevania do you vault up and attack from walls, time your jumps to coincide with the wind, or control up to two ghostlike extensions of your character?Originally Posted by kobunheatforum
The franchises are further separated by Ninja Gaiden's far greater level of intensity. The games move at much faster pace, and the control is tight, but not nearly as languid as it is in the Castlevania line. Like some manic shooter, Ninja Gaiden's iterations often require Ryu to slash enemies, grab a power-up, and make a deft leap onto a platform no wider than he is, all in the time that a Belmont needs to advance four paces.
Ninja Gaiden isn't exactly "bland" in the visual department either. There's an appropriate aesthetic to the city and jungle backgrounds, and the demonic environs of the later levels pulse with grim details and moody overtures. I might also mention that Ninja Gaiden often has a better three-dimensional impact than the straight side-view depicted by Castlevania and numerous other NES-era platformers.
Sorry to go off on a thread-jacking rant like this, but I think you should give Ninja Gaiden another shot, Kobun. The games are heated, enjoyable, nerve-flaying challenges even today, and I for one think they've aged a bit better than the Castlevania games. That and there's no 8-bit sidekick cooler than Robert T. "Jungle Rat" Sturgeon.