http://ps2.ign.com/articles/568/568997p1.html looky looky
http://ps2.ign.com/articles/568/568997p1.html looky looky
Let us thank all American consumers for showing Namco that odd Japanese games can survive in America!
Egbert, I miss you...
Does anyone know if they are also going to release a PAL version of it (either part 1 or 2)?
Damn I still haven't played the first yet. Looks like great fun.
IGN forum posters have some cool ideas for KD2:
http://boards.ign.com/message.asp?to...&ui=cb_post_02
My Gaming Collection (Now at Google Drive!)
Good, maybe this will get even MORE companies to try some of thier stuff out here in america.
Aqua Teen Hunger Force, Number 1 in the 'hood g!
i thought the "Fresh Games" label (Mad Maestro, Mister Mosquito, R Type Final, and that crappy golf game for GC) would bring out more of these types of games, but it seems those games did worse than i expected.
Eyes - Pete and Pete, Bullet Ballet
Ears - Exploding Hearts , Tattle Tales
Hands - Neutopia II, NBA Live 05
Who was saying that Sony stifles innovation?
...um
Nothing about that article suggested a US release of the sequel, so I wouldn't get too excited about it just yet (unless you'd be open to importing; I know I would, but I sure most here wouldn't). The Japan and US game industries are pretty separate financially, so I doubt US sales played a large role in the decision to create another sequel for the Japanese market. However, hopefully the US sales are convincing enough to get Namco of America to localize the sequel.Originally Posted by Querjek
Er...didn't anybody tell you? The Japanese game market has been going south for quite a while now, and lots of developers are saying that if nothing else they need to focus on the U.S. now more than anything.Originally Posted by Aussie2B
Besides that...maybe I understand what you're saying? Not sure.
I'd say, if anything, Japan is starting to recover from its economic slump. It definitely seems better than it used to be.
Anyway, yeah, in some ways Japan is focusing on the US more, what with the simultaneous releases (and in some cases releases in the US before Japan), but the statement that the industries remain mostly separate financially is true.
Mad Maestro and Mister Mosquito bombed because they initially retailed for $50, which was absurd, and because Eidos didn't know how to market them. The golf game bombed in part because third-party GC games don't sell well. Legaia 2 bombed because it was a crappy sequel to a mediocre RPG. R-Type Final did okay, considering it's of a hardcore-only genre, because Eidos got the price point right ($30, unless I'm "misremembering").Originally Posted by shai hulud
-- Z.
I'm pretty sure that you aren't "misremembering". I know I paid 29.99 when it came out.Originally Posted by zmweasel
i must say those are all good points.Originally Posted by zmweasel
Eyes - Pete and Pete, Bullet Ballet
Ears - Exploding Hearts , Tattle Tales
Hands - Neutopia II, NBA Live 05