The Realms Of Stelanthir

The Realms of Stelanthir is a 3D MMORPG set in Stelanthir, a mysterious world.

Choose to be a person of the light, a human, an elf or a dwarf and fight for freedom and peace within the world. Or join the side of darkness, the undead, a vampire or an orc. Causing havoc and chaos throughout the world. Which path you take is up to you.

The First Age
Little is know of this age, but from the manuscripts, letters and diaries we have found on archeological expeditions into the mountains of Thoria tell us that this age was very much an age of tribal warfare.

This is an age where cults of individual races fight for the right of land. Some call this a barbaric age, but, there's always a starting point for everything.

The Second Age
As tribes allied & joined together, a much calmer approach to life came about.
Wars happened as little as possible.
Tribal camps became small villages, which then became forified towns and now, some are cities.

This age is often called the age of economy by some towns folk, because throughout this age the worlds economy rose at an incredible rate.
With cities and a spur in population, rules had to be set into place, and with rules came leaders.

The Third Age
With leadership came grudges, the greed of many kings & leaders brought about revolts, many of the rogue kings were executed, but some remained.
The king of Ubthar, a greedy, power hungry lord, saught revenge from the death of his brother, king Harthog the king of Morandlior.
The current (at the time) king of Gretha, was the leader of a revolt on king Hartog's brother. After the revolt Frederick Junkir (King of Gretha) was appointed the new ruler & king of the land, to the city folks joy.
The king of Ubthar brought together an alliance of greedy, power hugnry leaders to overturn the king of Gretha.
The allied leaders built an army of men, elves and dwarves. All extremely fit and well trained in combat.
The army, built by the kind headed to Gretha, and began their enormous attack on the city. The king of Gretha immediately reacted with a team of specialised sorcerers, trained for defenseive measure. Even with the thousands of sorcerers gathering, the rebel army broke through the cities walls and masacred Gretha's forces.
The king of Gretha was overturned.

Although Gretha's forces were weak, their allies were great.
Alliances of men, elves and dwarves pulled together to take back the city.
With a war between all cities of the world, the war of all wars began.

Chaos throughout the entire world was brought about.

People starting noticing differences with the army of Ubthar. They grew a greed for flesh... this brought on the races of the undead and vampire. The undead & vampires were no match for the ancient races of Men, elves and dwarves... so they seeked allies.
They searched long and hard, their forces being weakened every day.
The orcs, hidden away throughout the ages, heard the news of the war and they slowly emerged from their hidouts in forets & places where no other dare venture.

The army of the undead & vampries forged together with the orcs, bringing a new war into the world.

The Fourth Age
Now that there was two main forces among the world. The forces of the light, humands, elves & dwarves... and the forces of the darkness. The undead, vampires and the orcs.

From here you must choose your fate, will you join the forces of the light, or will you join the forces of the darkness?
The decision is yours

Races

Humans
A very tactical race. Always planning, trying to out-plan the enemy. Powerful with the forces of nature, obliterating opponents using the forces around us.
Strengths: Very good at magic & sorcery, excellent at planning.
Weaknesses: Their hunger for power & wealth sometimes goes against them.

Elves
A quiet race. Experts in archery and healing. They use plants to create remedies to heal the sick and wounded. With a further sight than every other they can pin point attack formations and locations from miles away.
Strengths: Incredible vision, incredible accuracy, nimble & quick.
Weaknesses: Elves are nimble folk thus they wear little armour, weak to close combat attacks.

Dwarves
A very strong & powerful race. The dwarves are by far the most powerful in hand to hand combat & short ranged fighting. Being short they can often hide with ease. Dwarves favour two handed weapons, wielding all of their strength into one brutal blow.
Strengths: Good at single blow attacks, strong even when inexpierenced.
Weaknesses: Very slow at attacking & moving.

The Undead
A very mysterious race. Their hunger & greed for power is beyond all. They'll do anything it takes to win. With their powers in black magic they can destroy many things using the forces of nature.
Strengths: Extreme chaos from their incredible black magic skills, mass area spells cause chaos in a vast area.
Weaknesses: Extremely vulnerable to magic & sorcery.

Vampires
A rare race. Vampires favour the darkness. Vampires can feed on the blood of corpses to increase their power. Their will to destroy all life among the world is above all. They target on stealth attacks, attacking from the shadows when nobody expects it.
Strengths: The darkness, very good when it comes to close combat.
Weaknesses: The light, sneak attacks.

Orcs
Orcs are most definately the infantry. With their sheer numbers & hunger for flesh they are a very powerful race. They focus on one target, and storm it with all their might. An all around good fighter.
Strengths: Immensely hard to defeat when in numbers.
Weaknesses: Reasonable weak to arrows, weak when alone.

HAND WEAPONS INFORMATION
Hand held combat is the most common form of combat.
Hand held weapons are cheap, reliable and above all extremely common.

You can obtain hand held weapons from almost anywhere in many many forms such as daggers, swords, axes, maces, halberds etc.
Hand held weapons are also extremely customizable. You can purchase individual handles, blades and decorations for your weapons which makes your weapon extremely unique.
Although you can fully customize your weapons you cannot for example, place a sword blade into an axe handle, because it wouldn't fit.

Hand held weapons can also be enchanted, which in turn boost your weapons perfomance, and sometimes gives them extra powers depending on the enchantment spell.

LONG RANGED WEAPONS INFORMATION
Long ranged weapons are perfect for archers.
Long ranged weapons are also, above all, the cheapest, most affordable weapons.

You can also fully customize your long ranged weapons. You can buy individual wood, grips and strings each with unique properties.

Although the bows/crossbows are extremely cheap most arrows/bolts are not. Because some of the stronger, more powerful arrows/bolts are made from rare resources it's best to craft your own.


SORCERY AND MAGIC SPELLS INFORMATION
Sorcery and magic is by far the most mysterious form of combat among us.

With destruction, healing, buffing, enchantment, teleportation and summoning spells magic is by far the most versatile form of combat today.

The only thing you really need with sorcery and magic is the knowledge of spells. Many expierenced wizards will teach you chants. When you repeat a combination of chants a spell will sometime be learnt. Then you can cast that spell. The more you use a certain spell the more skilled you will becoeme using it.


MINIMUM REQUIREMENTS
Windows, Linux, MacOS, Solaris, HP/UX, FreeBSD

Intel Pentium� III 800 Mhz or equivalent

256 MB RAM

2 GB Available HDD Space

ATI Radeon 8500 or GeForce 3 or 4 MX Series Video Card

16-bit Sound Card

Internet connection

Keyboard and mouse

RECOMMENDED REQUIREMENTS
Windows, Linux, MacOS, Solaris, HP/UX, FreeBSD

Intel Pentium� III 1GHz or equivalent

512 MB RAM

3 GB Available HDD Space

ATI Radeon 9000 or GeForce 4 Ti Series Video Card

16-bit Sound Card

Broadband Internet connection

Keyboard and mouse


PRICES
Before you purchase The Realms of Stelanthir you will receive a two week trial. When your trial has expired you must purchase The Realms of Stelanthir for one or six months.
You will have two days to purchase The Realms of Stelanthir or else your account will be deleted along with everything on it.

Our servers are on a SSL (Secure Sockets Layer) line. This basically means that all information passed from your system to our server is encrypted (made into code, random letters and numbers) which is then processed, and re-processed 5 times. Then the information as passed through our treasury server and the payment transfer complete.
For more information view our privacy policy here.

One month: �5.95 ($7.95)
Six months (this works out that you only pay for five months): �19.95 ($29.95)


Each of our servers can hold a maximum of 10,000 player at one time.

Server 1: England - London
Server 2: England - London
Server 3: England - London
Server 4: America - California
Server 5: America - Iowa
Server 6: America - Virginia
Server 7: America - Virginia
Server 8: Eastern Russia - Moscow
Server 9: Central Russia - Tyra
Server 10: China - Beijing
Server 11: China - Beijing
Server 12: Australia - Sydney

ENGINE FEATURES
Physics - Basic Physics, Collision Detection, Rigid Body

Lighting - Per-vertex, Lightmapping

Shadows - Projected planar, Shadow Volume

Texturing - Basic, Multi-texturing, Mipmapping

Shading - Vertex, Pixel - 100%

Scene Management - General, Portals, Occlusion Culling

Animation - Keyframe Animation, Skeletal Animation

Meshes - Mesh Loading, Progressive

Surfaces & Curves - Splines, Patches

Special Effects - Environment Mapping, Lens Flares, Billboarding, Particle System, Sky, Mirror, Water Reflection

Terrain - Rendering, CLOD

Sound & Video - 2D Sound, 3D Sound

Rendering - Fixed-function, Render-to-Texture, Fonts, GUI


GAME FEATURES
The most realistic game yet.

Six races to choose from. Humans, elves, dwarves, the undead, vampires or orcs.

Two paths to choose from. The path of light, brining peace and freedom to all. The path of darkness, always bringing chaos and corruption to the world.

NPC'S have set 'areas' rather than 'zones' so now they travel at will from area to area. If it's night then intelligent NPC's will setup camp and less intelligent NPC's will seek shelter in forests and such.

Day/night rotation. Each Stelanthir day & night lasts 6 earth hours.

Night dwelling creatures (such as vampires) have extra abilities and are more poweful at night.

Wind affects arrows.

Various forms of transportation ranging from land transports such as horses and mooklits (similar to a horse.) Sea transports such as dolphins and Alpins (Whale type animals which only swim on the water surface.) And finally air transport, hypogriths and tamed dragons. Many many more available too.

Enchantment spells to give your weapon extra powers.

Buy seperate handles, blades and decorations for your sword. Carve your very own staffs into unique shapes. Customize EVERYTHING you own!

In-game day/night rotation. Each day & night lasts 6 earth hours, calculated by Garthuk the wizard of Gashin.

Many, many more features unique to The Realms of Stelanthir.