GS: Have female characters in games changed over time?
SGR: That's something we're working on. I expect we'll see it change, because that's something I've been screaming and hollering about the loudest. I'm going to speak specifically about avatars, because avatars are what we ask our player to identify with. The avatar is the representation of the player in the virtual environment. So this is going to be you.
Now, every time I talk about avatars, I get a lot of push back. They say, "We exaggerate male characters just like we do female characters; you girls are just too sensitive." That's true in some ways, and it's not true in some ways. What's true is, because we want that avatar to represent us, and we want to be the hero of the story, we want that avatar to be a hero. There are certain physical traits that we equate with being a hero. We expect our heroes to be young, we expect them to be strong, and we expect them to be either virile or fertile.
There actually are physiological signals that say this. We know that, for males, those signals are broad shoulders, narrow waist, slim hips, large arms, large legs, and long, thick hair. For females, those signals are large breasts, placed high on the chest cavity, slender waist, round derriere, and long, thick, flowing hair. We exaggerate those traits [for both genders].
What we do differently with our female characters is we add an additional layer of exaggeration. We exaggerate those traits that say, "I'm ready for sex right now." When the human body is ready for sex, there's a blood rush to the face, we see a reddening and a thickening of the lips, we see a thickening of the eyelids--resulting in that heavy, bedroom-eye kind of look--we see an open mouth with an increased respiration rate, and erect nipples. What we do with our female characters is exaggerate those. And then we dress her to emphasize those traits.
Males exhibit exactly the same traits--with one notable addition--when they are ready for sex.
GS: One you probably can't put in a video game.
SGR: It would be funny if we did! But we don't exaggerate them on the male, do we? So what we do is put a character in the game that says, "I'm ready for sex," all the time, and we ask our female players to be that person. And then we wonder why she gets come-ons from the other males. Of course guys are going to respond to that. And we give her no choice. We force her to be viewed that way, and to display these traits at all times.
There's no male player I'm aware of that would be comfortable with a male character that was displaying these traits. So bringing this awareness to our artists and developers is one of my mini-crusades. To understand what we do with our female characters compared to our male characters, and what we can do to increase the comfort level for our female players when you give them avatar characters to play. Don't hypersexualize them, but make them young, make them strong, make them fertile.