Addendum: Link's Awakening came out in 1993 (original B&W version), and the PlayStation hit shelves in Japan around December 1994.
Alright, you all know the jelly critters that shock you if you hit them with your sword. Long ago I discovered that using magic powder on them will bring up the following dialogues (they'll change form slightly to resemble...something else...and can still shock you on contact, so be careful):
"Hey mon!"
"You know me, I like short
names the best"
"It can display millions of polygons at one time"
"I definitely need it, as soon as possible!"
Does anybody have an inkling as to what this is a reference to? I wouldn't imagine it's the PlayStation (remember that the N64 wasn't planned to exist at this time, and I'm also not sure about the PS, but that seems more likely as it was supposed to be an add-on to the SNES). The PlayStation, of course, can't display millions of polygons in any but the most carefully engineered of demonstrations (according to Wikipedia and rip-off sites, Sony apparently gave a figure of 1.5 million flat-shaded polygons, or 500,000 texture-mapped and light-sourced polys/second, but this isn't possible in normal conditions).
This is all rather amusing, in any case, given that Link's Awakening, while one of the best of the series' 2D outings, runs on a single, severely challenged Z-80 processor (try taking Bow Wow for a walk while taking out large swaths of grass - the game and sound will slow noticeably).