http://www.bit-tech.net/news/2005/07...r3_screenshots
some to read while the pic loads:
This makes the fake GTA4 screenshot pale in comparison. CoolTo the amazement of some, the screenshot in question was indeed an in-game capture, as proven by the wireframe model released in this week's Studio Update. "This is how PGR3's artwork looks right now. On actual 360 hardware."
To futher silence critics, who might suggest last week's screenshot was a one-off, the web team posted a new screenshot of a different building containing even more detail. (right)
"Yes, it is possible to get all areas of the game that need it up to this level of detail - that’s what you get for 2 years work with up to 35 artists here at Bizarre, plus additional help from outsourcing companies!"
You can check out high resolution versions of the original in-game and wireframe screenshots on the Bizarre site, but to cement the point, we have created these two composites showing the in-game detail with the underlying polygons: